Wearable Device Personalizing AR Content via User Profiles
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Solution Overview
Problem
Current wearable devices for augmented reality lack the ability to efficiently identify and display multimedia content in virtual spaces based on user preferences and interactions, leading to a suboptimal user experience.
Innovation Solution
A wearable device equipped with a processor that identifies multimedia content properties upon user entry into a virtual space, obtains output orders based on user profile information, and selectively displays visual objects within the user's field-of-view, using a combination of display technology and camera systems to provide an enhanced AR experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If wearable devices display all multimedia content in virtual space, then completeness of information is improved, but user experience deteriorates due to information overload and lack of personalization
Solution Approach 1:
The patent applies local quality by customizing the display of multimedia content according to user-specific characteristics. Different users receive different subsets of content based on their profiles, preferences, and interaction histories. The system selectively enhances certain content items while suppressing others, creating localized quality variations in the information presentation that match individual user needs rather than uniformly displaying all content.
Solution Approach 2:
The system performs preliminary action by pre-processing multimedia content before display. The processor analyzes user profiles and pre-selects relevant content subsets in advance of user interaction. This preliminary filtering and organization of content based on user characteristics occurs before the user actually views or interacts with the virtual space, optimizing the display configuration proactively rather than reactively.
2Device complexity
If wearable devices use simple display methods for multimedia content, then device complexity is reduced, but user engagement deteriorates due to lack of personalization
Solution Approach 1:
The system implements self-service by automatically analyzing user profiles and autonomously determining content display configurations without requiring manual user setup. The processor self-adjusts the multimedia content selection and presentation based on stored user characteristics, preferences, and interaction patterns. This self-service mechanism enables complex personalization adaptability while keeping the user interface simple, as the system handles the complexity internally without burdening the user.
3Measurement precision
If wearable devices process user profile information in real-time, then personalization accuracy is improved, but processing time increases
Solution Approach 1:
The system applies preliminary action by pre-processing and storing user profile information, preferences, and interaction patterns in advance. Rather than analyzing all user data in real-time during content display, the processor has already performed preliminary analysis and created ready-to-use personalization configurations. This advance processing maintains high personalization accuracy while significantly reducing the time required during actual content delivery, as the heavy computational work has been done beforehand.
Data Source
AI summary
A wearable device according to an embodiment identifies a plurality of multimedia contents included in virtual space, based on identifying an input indicating entry into the virtual space. The wearable device obtains an order for outputting the plurality of multimedia contents, based on profile information of a user corresponding to the wearable device. The wearable device displays at least a portion of the virtual space including a visual object representing at least one multimedia content among the plurality of multimedia contents through a display, in the user's FoV, based on the order. The present disclosure is related to a metaverse service for enhancing interconnectivity between a real object and a virtual object. For example, the metaverse service is provided through a network based on fifth generation (5G) and/or sixth generation (6G).


