Wearable AR Display Occluding Non-Focused Visual Objects

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Solution Overview

Problem

Current wearable devices for augmented reality (AR) and mixed reality (MR) struggle to effectively focus on specific visual objects while minimizing distractions from other visual objects in the user's field of view, leading to a cluttered and less immersive experience.

Innovation Solution

A wearable device equipped with a camera, display, and processor that identifies and classifies visual objects into preset categories based on their relationship to the focused object, allowing for the modification of the display to occlude or enhance specific objects, thereby improving user focus and immersion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the wearable device displays all visual objects in the field of view, then the user can perceive the complete environment, but the user experience becomes cluttered and less immersive

Engineering Contradiction:
Improveenvironmental informationVSAvoiduser immersion
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent segments visual objects into multiple categories (first category objects that are occluded and second category objects that are not occluded) based on their spatial relationship to the focused object. This segmentation allows the device to selectively display different types of objects, maintaining environmental awareness while improving user immersion by filtering out distracting occluded objects.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different display qualities to different regions of the field of view. Objects in the focused region (second category) are displayed with full visibility and detail, while objects in occluded regions (first category) are occluded or dimmed. This local quality differentiation ensures that important objects remain visible while reducing clutter from less important occluded objects.

Inventive Principle:
Principle #3Local quality

2Ease of operation

If the wearable device occludes visual objects to improve focus, then user immersion is enhanced, but environmental awareness may be reduced

Engineering Contradiction:
Improveuser focusVSAvoidenvironmental awareness
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent implements dynamic occlusion that adapts to the user's focus state. The system continuously identifies the focused object and dynamically adjusts which objects are occluded based on their relationship to the current focus point. This dynamic approach allows the device to enhance focus on the intended object while preserving awareness of other environmental objects that may become relevant.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system uses feedback from the focused object identification to control the occlusion of other objects. By continuously monitoring which object the user is focusing on and using this information to adjust the display of other objects, the system maintains both user focus and environmental awareness in a closed-loop manner.

Inventive Principle:
Principle #23Feedback

3Quantity of substance

If the wearable device displays multiple categories of visual objects, then comprehensive information is provided, but the display becomes cluttered and distracting

Engineering Contradiction:
Improvevisual informationVSAvoiddisplay clarity
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent segments the display content into distinct categories based on the spatial relationship between objects and the focused object. This segmentation into first category (occluded) and second category (not occluded) objects allows the system to manage visual information quantity while maintaining display clarity through selective visibility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different display qualities are applied to different object categories. Second category objects (not occluded) are displayed with full visibility and prominence, while first category objects (occluded) are either hidden or displayed with reduced visibility. This local quality approach ensures that comprehensive information is available when needed while maintaining clear, non-distracting display during focused interaction.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240177367A1Wearable device for controlling displaying of visual object corresponding to external object and method thereof
Publication Date: 2024.05.30 SAMSUNG ELECTRONICS CO LTD
  • US20240177367A1 patent drawing
  • US20240177367A1 patent drawing
  • US20240177367A1 patent drawing

AI summary

According to an embodiment, a processor of a wearable device may identify a first visual object among a plurality of visual objects in a first image frame displayed through the display. The processor may identify, based on identifying the first visual object, a second visual object associated with the first visual object. The processor may obtain, after the second visual object is identified, a second image frame via the camera. The processor may modify at least a portion of the second image frame in which at least one of other visual objects of the plurality of visual objects different from the first visual object and the second visual object is removed. The processor may display, via the display, the second image frame including the modified portion.