Wearable AR Device Eye Tracking Workspace Adaptation

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Solution Overview

Problem

In augmented reality environments, users face challenges in smoothly interacting with virtual objects, especially when trying to press virtual buttons in mid-air or recognizing the distance to virtual objects, leading to physical discomfort and inefficiency in customizing workspaces.

Innovation Solution

A wearable electronic device equipped with a display, camera, sensors, memory, and processors that can obtain spatial information about the user's environment, allowing for the customization and display of virtual objects in real-time, based on user inputs and environmental conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users interact with virtual objects in mid-air using whole arm motions, then virtual button pressing and object manipulation become possible, but physical discomfort and pain occur due to prolonged arm movement

Engineering Contradiction:
Improvevirtual object interactionVSAvoidphysical discomfort
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent introduces eye tracking technology as an intermediary input method. Instead of requiring whole arm motions to interact with virtual objects, the system uses eye movement detection to capture user intent. The eye tracker detects gaze direction and duration to infer selection and interaction commands, eliminating the need for prolonged arm movements while maintaining virtual object manipulation capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical arm movement system with an optical-based eye tracking system. By substituting physical arm motions with eye gaze detection, the system eliminates the physical strain associated with prolonged arm usage. The eye tracker uses optical sensors to detect eye position and movement, converting biological eye movements into digital interaction signals.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Speed

If virtual objects are displayed at fixed sizes and positions, then rendering is simple and fast, but users cannot clearly recognize the sense of distance to virtual objects in AR environment

Engineering Contradiction:
Improverendering speedVSAvoiddistance perception
Core Design Contradiction:
SpeedVSMeasurement precision

Solution Approach 1:

The patent implements dynamic scaling of virtual object sizes based on their distance from the user. As virtual objects are positioned at different depths in the AR scene, their displayed sizes automatically adjust to maintain proper perspective relationships. This dynamic size adaptation occurs in real-time as the user moves or as virtual objects are repositioned, preserving both rendering efficiency and accurate distance perception.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the display parameters (size, position, scale) of virtual objects based on their spatial distance from the user. The system calculates distance metrics and applies corresponding scaling factors to virtual object dimensions. This parameter adjustment maintains the illusion of depth and realistic spatial relationships without requiring complex rendering computations.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If workspace customization requires selecting and arranging virtual objects manually, then users can create personalized workspaces, but the process consumes a lot of time and effort

Engineering Contradiction:
Improveworkspace customizationVSAvoidcustomization time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements automatic workspace layout generation that performs preliminary arrangement of virtual objects based on detected real-world surfaces and spaces. When a user enters a new environment, the system automatically identifies suitable display surfaces (tables, walls, windows) and pre-arranges virtual objects according to the detected spatial configuration. This preliminary automatic arrangement significantly reduces the manual setup time while preserving full customization options for later adjustment.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent enables the workspace system to automatically adapt to the user's environment without requiring manual configuration. The system detects real-world surfaces, calculates optimal placement positions, and automatically positions virtual objects based on spatial relationships. This self-service capability allows the workspace to customize itself to the environment, eliminating the need for users to manually select and arrange each virtual object.

Inventive Principle:
Principle #25Self-service

4Use of energy by moving object

If all information is reset when device is shut down, then system resources are freed, but user-customized workspace settings are lost causing inconvenience

Engineering Contradiction:
Improvesystem resource managementVSAvoidworkspace persistence
Core Design Contradiction:
Use of energy by moving objectVSEase of operation

Solution Approach 1:

The patent implements preliminary saving of workspace configuration data to persistent storage before the device shuts down. The system automatically saves the detected spatial information, virtual object positions, and customization settings to memory or cloud storage. This preliminary save operation ensures that workspace settings are preserved across device restarts without requiring additional user actions or consuming excessive resources during normal operation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12321526B2Wearable electronic device for displaying virtual object and method of controlling the same
Publication Date: 2025.06.03 SAMSUNG ELECTRONICS CO LTD
  • US12321526B2 patent drawing
  • US12321526B2 patent drawing
  • US12321526B2 patent drawing

AI summary

A wearable electronic device, including a display, a camera, at least one sensor, memory, and at least one processor configured to: based on receiving, through the camera, a first user input for executing the workspace corresponding to a first space, stored in the memory, in a second space different from the first space, obtain spatial information about the second space using the at least one sensor, wherein the workspace includes at least one virtual objects, and display the at least one virtual object on the display, based on the spatial information about the second space.