Wearable Audio Device 3D Position Tracking for Casino Gaming
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing audio-based gaming experiences in casino machines are limited by conventional stereo and surround sound systems, which fail to provide personalized and targeted audio in noisy environments and can be heard by other players.
Innovation Solution
A wearable wireless audio device with two speakers, each corresponding to an antenna, communicates wirelessly with a remote device to determine its position relative to the device, allowing for modification of the audio output to provide personalized and targeted sound experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional stereo and surround sound systems are used in casino machines, then audio output can be provided to players, but the audio cannot be personalized or targeted to specific players and can be heard by surrounding players
Solution Approach 1:
The patent applies local quality by directing audio content to specific spatial locations corresponding to individual players. The system determines the position of each player relative to the gaming device and routes audio content through appropriate speakers (front, rear, left, right) to create location-specific audio zones. This ensures that each player receives personalized audio information targeted to their position while preventing surrounding players from overhearing content not intended for them.
2Measurement precision
If additional sensors such as cameras and depth sensors are used to locate player position, then directional sound can be provided, but the system becomes complex and suffers performance challenges in noisy environments
Solution Approach 1:
The patent applies universality by using the existing wireless communication interface and antennas of the casino gaming device for dual purposes: both for standard wireless communication and for determining player position through signal strength measurements. This eliminates the need for dedicated sensors like cameras or depth sensors, reducing system complexity while maintaining the capability to provide directional sound based on player location.
3Adaptability or versatility
If conventional speakers are used to provide audio output, then audio content can be transmitted, but the audio cannot be spatially targeted or isolated to specific players
Solution Approach 1:
The patent applies dynamics by making the audio delivery system adaptive and dynamic based on real-time player position data. The system continuously determines player location and dynamically adjusts which speakers are used and how audio content is distributed. This allows the same physical speaker system to provide both general audio output and targeted spatial audio delivery, adapting to changing player positions and configurations without requiring additional hardware.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system enables accurate 3D audio tracking without additional sensors, providing improved audio isolation and personalized sound experiences for players, even in noisy environments, and can be used with multiple gaming machines for enhanced multi-device audio experiences.
Implementation Method 1
a first antenna and a second antenna that are part of the wearable wireless audio device and that are spaced apart from one another... determining, based on communications between the first antenna and the remote device antenna, first position data of the first speaker relative to the remote device
Data Source
AI summary
Provided is a gaming device including a first speaker that provides a first portion of an audio output signal based on a first audio data signal received from an EGM, a second speaker that provides a second portion of the audio output signal based on a second audio data signal from the EGM, a first transceiver that is communicatively coupled to the EGM to determine a first distance between the first speaker and the EGM and to transmit the first audio data signal, and a second transceiver that is communicatively coupled to the EGM to determine a second distance between the second speaker and the EGM and to transmit the second audio data signal. The gaming device includes a processor circuit and a memory comprising machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to modify the first portion of the audio output signal.


