Wearable Audio Control for Proximity-Based Voice Signal Management
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Solution Overview
Problem
In wearable electronic devices, such as AR glasses and HMDs, it is challenging for users to maintain effective communication and immersion in applications like virtual conferences or VR/AR games when multiple users are in close proximity, as voice signals from external devices can be difficult to manage, leading to interference and reduced immersion.
Innovation Solution
A method and device configuration that determines whether a user of a wearable electronic device and an external device are in the same space, adjusting audio settings to either mute or output voice signals from the external device, ensuring clear communication and improved immersion by controlling voice signal transmission based on spatial proximity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If voice signals from external devices are transmitted to wearable devices through network, then users can communicate in virtual conferences and VR/AR games, but voice signal interference occurs when multiple users are in close proximity
Solution Approach 1:
The system continuously monitors the audio environment by detecting voice signals from multiple sources. When a voice signal is detected from a user in close proximity, the system automatically adjusts audio settings to prevent interference, creating a feedback loop that adapts to real-time conditions and resolves the contradiction between maintaining communication capability and eliminating voice signal interference.
Solution Approach 2:
The audio settings are made dynamic rather than static. The system automatically switches between different audio modes (e.g., network audio transmission vs. local audio suppression) based on the detected spatial proximity of users. This dynamic adjustment allows the system to maintain versatility in communication while adapting to prevent interference when users are close together.
2Ease of operation
If voice signals are outputted through speaker, then users can hear external device voices, but immersion in applications is reduced when users are in the same space
Solution Approach 1:
The system uses feedback from spatial detection to automatically control voice output. When users are detected to be in the same physical space, the system suppresses speaker output for network-transmitted voices to prevent redundancy and maintain immersion. When users are apart, the system enables speaker output for normal communication, thus maintaining ease of operation while preserving application immersion.
Solution Approach 2:
Different audio processing qualities are applied based on local spatial conditions. For users in close proximity, the system applies a different audio handling approach (suppression of network voice output) compared to users at a distance (normal voice output through speaker). This local quality adjustment resolves the contradiction by adapting the voice output behavior to the specific spatial context.
Data Source
AI summary
A wearable electronic device is provided. The wearable electronic device may comprise includes communication circuitry, a speaker, and at least one processor. The at least one processor may be configured to identify whether a first user of the wearable electronic device and a second user of the external electronic device are located in a same space. The at least one processor may be configured to control, based on identifying that the first user and the second user are located in the same space, an audio setting such that a voice signal obtained from the external electronic device through the communication circuitry and corresponding to a voice of the second user is not outputted. The at least one processor may be configured to control, based on identifying that the first user and the second user are not located in the same space, the audio setting such that the voice signal is outputted through the speaker.


