Wearable Device Avatar Attribute Adjustment

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Solution Overview

Problem

Current wearable fitness technologies do not effectively integrate activity metrics with virtual world avatars, limiting the dynamic interaction and feedback between real-world exercise and virtual character attributes.

Innovation Solution

A system that links activity metric data from wearable devices to the attributes of avatars in virtual worlds by creating associations between wearable devices and avatars, allowing for real-time adjustments of avatar attributes based on user activity data such as steps, calories burned, and biometric data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If wearable fitness technologies track activity metrics, then user exercise data is collected, but integration with virtual world avatars is lacking

Engineering Contradiction:
Improveintegration capabilityVSAvoidactivity metric utilization
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent combines wearable fitness technology with virtual world avatar systems by creating an integrated platform that merges activity tracking capabilities with character attribute management. The system merges data from accelerometers, gyroscopes, and other sensors with avatar attribute systems, allowing seamless integration between physical exercise tracking and virtual character development.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system achieves multi-functionality by enabling the wearable device to serve both fitness tracking and virtual world interaction purposes simultaneously. The same sensor data that tracks physical activity is also used to adjust avatar attributes, providing universal utility from a single data collection system across multiple application domains.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If real-time feedback is provided to users, then user engagement increases, but system complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem architecture
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements real-time feedback loops where sensor data from wearable devices is continuously processed and used to dynamically adjust avatar attributes. Users receive immediate feedback through the virtual world interface showing how their physical activities translate to character improvements, maintaining high engagement through responsive interaction.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces an intermediary processing layer that handles the complexity of data integration between wearable sensors and virtual world systems. This intermediary system manages data fusion, attribute calculation, and real-time updates, shielding users from underlying system complexity while delivering engaging real-time feedback.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If multiple sensor types are integrated, then measurement accuracy improves, but device complexity increases

Engineering Contradiction:
Improveactivity detection accuracyVSAvoidsensor integration
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system segments sensor functionality into distinct modules, with each sensor type (accelerometer, gyroscope, heart rate monitor) handling specific measurement tasks. This modular segmentation allows for precise activity detection through specialized sensors while managing complexity through organized, independent sensor modules that can be processed separately.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10632369B2Method to adjust avatar attributes using fitness metrics
Publication Date: 2020.04.28 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US10632369B2 patent drawing
  • US10632369B2 patent drawing
  • US10632369B2 patent drawing

AI summary

A method is disclosed including receiving from a user a request to associate an avatar in a computer-implemented virtual world with a wearable device, creating an association between the avatar and the wearable device in response to the request, and receiving from the wearable device activity metric data for the user generated by a sensor of the wearable device. The activity metric data is generated by the wearable device in response to the wearable device sensing the user performing an activity. The method further including determining based on the received activity metric data a type of the sensed activity, determining at least one attribute of the avatar that corresponds to the determined type of the activity, determining an amount to adjust the at least one attribute based on the received activity metric data, and adjusting the determined at least one attribute of the avatar by the determined amount.