Wearable Device Avatar View Management via Dynamic Region Switching
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Solution Overview
Problem
Existing wearable devices struggle to efficiently manage and display avatars in virtual spaces, particularly in scenarios where avatars enter or exit the user's field of view, leading to cluttered or confusing interfaces.
Innovation Solution
A wearable device equipped with a communication circuit, display, memory, and processor, which receives information about an avatar's location from a server and determines whether the avatar is within the user's current virtual space view. If outside, it displays an executable object to change the view to include the avatar's location, while if inside, it simply displays the avatar within the current view.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the wearable device displays all avatars in the virtual space, then the user can track all avatars, but the display becomes cluttered and confusing when avatars enter or exit the field of view
Solution Approach 1:
The patent segments the virtual space into multiple display regions: a first region for avatars within the current field of view and a second region for avatars outside the field of view. This segmentation allows the system to maintain comprehensive avatar tracking while organizing displays to avoid clutter, as each region serves a specific functional purpose.
Solution Approach 2:
The patent transitions from a two-dimensional display plane to a three-dimensional spatial representation by mapping avatar positions in the virtual 3D space directly to corresponding positions on the display. This spatial mapping preserves the relative positions and distances of avatars, providing intuitive depth perception and reducing visual clutter by maintaining natural spatial relationships.
2Ease of operation
If the wearable device provides comprehensive view of virtual space, then the user can navigate effectively, but the interface becomes confusing when managing multiple avatars entering and exiting the view
Solution Approach 1:
The patent implements feedback mechanisms where the display dynamically updates based on avatar positions and user interactions. When avatars enter or exit the field of view, the system provides visual feedback by transitioning them between the first and second display regions, maintaining continuous awareness of avatar positions without overwhelming the user with unnecessary information.
Solution Approach 2:
The patent prepares the display by pre-establishing the two-region structure and spatial mapping relationships before avatars enter the virtual space. This preliminary configuration ensures that when avatars dynamically enter or exit the view, their positions are immediately and correctly rendered without requiring complex real-time calculations, thus maintaining navigation ease while preserving position information.
3Stability of the object's composition
If the wearable device maintains fixed field of view, then the display remains stable, but the user cannot easily follow avatars moving in and out of the original view
Solution Approach 1:
The patent introduces dynamic elements to the display system by allowing the virtual camera position and field of view to adjust based on user interactions and avatar positions. The system can pan, tilt, or reposition the virtual camera to follow important avatars while maintaining overall spatial stability through the consistent two-region display structure, thus achieving both stability and adaptability.
Data Source
AI summary
According to an embodiment, at least one processor, comprising processing circuitry, of a wearable device may, individually and/or collectively, be configured to cause the wearable device to: receive information indicating place of an avatar of an other user entering the virtual space; in response to the receiving, check whether the place is located inside of a first part of the virtual space that is displayed through a display; and based on determining that the place is located outside of the first part, display an executable object configured to change a part of the virtual space displayed through the display to a second part of the virtual space including the place, 10 through the display. The disclosure is generally related to a metaverse service for strengthening interconnectivity between a real object and a virtual object. For example, the metaverse service may be provided through a network based on fifth generation (5G) and/or sixth generation (6G).


