Wearable Game Controller With Repositionable Contact Pads
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Solution Overview
Problem
Existing controller devices detract from the immersive experience in video games and can be unintuitive, especially for users with reduced mobility and dexterity, and are difficult to adapt to individual physical needs.
Innovation Solution
A wearable controller comprising detachable contact pads secured to a garment via connectors, allowing users to customize the controller's configuration to their physical requirements, with options for secure but reversible attachment using hook-and-loop fasteners, magnets, or snap fasteners, and incorporating programmable central controller circuits for input signal generation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional controller pads are used, then control functions are provided, but the immersive experience is detracted and users with reduced mobility cannot access the controls
Solution Approach 1:
The controller is segmented into detachable contact pads that can be separated from the garment and repositioned. This allows users to customize the location and configuration of control elements according to their specific physical needs and abilities, making the controller adaptable to various users while maintaining intuitive operation through personalized placement
Solution Approach 2:
The controller configuration is made dynamic through reversible connectors that allow users to adjust and reconfigure contact pad positions during use or between sessions. This dynamic adaptability enables users with reduced mobility to optimize control accessibility without compromising the intuitive nature of the controls
2Adaptability or versatility
If controller pads are fixed in standard positions, then manufacturing is simplified, but users with reduced dexterity cannot access the controls
Solution Approach 1:
The garment-based controller serves multiple functions: it provides standard control capabilities for able-bodied users while simultaneously offering customizable configurations for users with reduced mobility or dexterity. The detachable contact pads with reversible connectors enable a single device to adapt to diverse user needs without requiring multiple specialized controllers
Solution Approach 2:
The controller allows users to change the positional parameters of contact pads on the garment. By enabling repositioning of control elements to different locations on the body, the system accommodates various physical restrictions and dexterity levels, providing accessibility customization without significantly increasing device complexity
3Reliability
If contact pads are permanently attached to the garment, then connection reliability is improved, but user comfort and accessibility are reduced
Solution Approach 1:
The connector system transitions from static permanent attachment to dynamic reversible connection. Users can attach contact pads securely for reliable control input during gaming, then detach and reposition them to optimize comfort and accessibility. This dynamic approach maintains connection reliability when needed while enabling comfort optimization through reconfiguration
Data Source
AI summary
A wearable controller for video games includes: a garment; contact pads detachably secured to the garment via connectors; and a programmable central controller circuit. The contact pads are connected to the central controller circuit and are operable to generate input signals in response to user action.


