Wearable Device Controller for Unified Information Access

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Solution Overview

Problem

Users wearing multiple wearable devices face challenges in obtaining information in a timely manner due to limited functionality of some devices, such as display screens and audio devices, leading to difficulties in making correct decisions when they forget to view information or cannot directly interact with certain devices.

Innovation Solution

An interactive device selection method and apparatus that determines a suitable interactive device based on the user's current usage scenario and preset policy, sending attribute information to all wearable devices to enable information interaction, thereby allowing users to access information from all devices through a single interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If users wear multiple wearable devices to obtain diverse information, then the quantity and variety of information available increases, but the complexity of managing and accessing information from multiple devices increases

Engineering Contradiction:
Improvequantity of informationVSAvoidcomplexity of device management
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent introduces a controller as an intermediary device that manages multiple wearable devices. The controller receives information from various wearable devices (smartwatch, fitness tracker, headphones, etc.) and presents it to the user through a unified interface, eliminating the need for users to directly manage each device individually.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The controller is designed as a universal device that can interface with multiple types of wearable devices simultaneously. It performs multiple functions including receiving data from different device types, processing the information, and presenting it through various output modes (visual, auditory, haptic) depending on the usage scenario.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of time

If users directly interact with each wearable device to obtain information, then the timeliness of information access improves, but the ease of operation deteriorates due to limited functionality of individual devices

Engineering Contradiction:
Improvetimeliness of information accessVSAvoidease of information interaction
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The controller serves as a mediator between wearable devices and the user. When a user needs information, they interact with the controller which then queries the appropriate wearable device and presents the information. This eliminates the need for users to directly interact with devices that have limited interaction capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system automatically determines which wearable device to query based on the usage scenario type. The controller identifies the current scenario (e.g., exercise, commuting, working) and autonomously selects the appropriate device and information type, reducing the operational burden on users.

Inventive Principle:
Principle #25Self-service

3Loss of information

If users view information from each wearable device individually, then the completeness of information obtained improves, but the loss of time increases due to the need to switch between devices

Engineering Contradiction:
Improvecompleteness of informationVSAvoidtime to obtain information
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The controller merges information from multiple wearable devices into a unified presentation. Instead of requiring users to check each device separately, the controller consolidates information (e.g., combining fitness data from a tracker with notification data from a smartwatch) and presents it through a single interface appropriate for the current usage scenario.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The controller provides universal access to information from all connected wearable devices through a single interface. It handles multiple information types (notifications, fitness data, media control) and multiple output modes (display, audio, haptic feedback) depending on the scenario, eliminating the need to physically access each device.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Device complexity

If some wearable devices lack direct interaction capabilities (display screen, processor, audio device), then the simplicity and low power consumption of these devices is maintained, but the ability to perform information interaction deteriorates

Engineering Contradiction:
Improvesimplicity of device structureVSAvoidability to perform information interaction
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The controller acts as an intermediary that compensates for the limited interaction capabilities of simple wearable devices. Devices without displays or audio outputs can still provide information by communicating with the controller, which then presents the information through appropriate channels based on the current usage scenario.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The controller provides universal interaction capabilities for all wearable devices regardless of their individual features. Whether a device has a display, audio output, or neither, the controller adapts its presentation method to make the information accessible, effectively giving all devices full interaction capability through the shared controller.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11134136B2Interactive device selection method and apparatus
Publication Date: 2021.09.28 HUAWEI TECH CO LTD
  • US11134136B2 patent drawing
  • US11134136B2 patent drawing
  • US11134136B2 patent drawing

AI summary

The present disclosure provides an interactive device selection method and apparatus. The method includes: determining, according to a usage scenario type of the user and a preset policy and from a wearable device set of the user, a first interactive device that matches the usage scenario type of the user; and sending attribute information of the first interactive device to all wearable devices in the wearable device set of the user, so that a wearable device in the wearable device set of the user performs information interaction with the first interactive device according to the attribute information of the first interactive device. Therefore, the user may obtain all required information in a timely manner.