Wearable Core Muscle Sensor for Video Game Control

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Solution Overview

Problem

Current health and fitness wearables primarily focus on tracking steps, heart rate, and sleep patterns, but they do not effectively encourage the deliberate contraction and habitual use of core muscles, which is crucial for low back pain prevention and athletic performance improvement.

Innovation Solution

A wearable device that monitors core muscle contractions and body movements, integrating this data with video games to provide feedback and encourage users to develop the habit of engaging their core muscles during daily activities, thereby promoting core muscle usage and neural patterning.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional wearables track basic metrics like steps and heart rate, then device complexity remains low and ease of operation is high, but they fail to effectively encourage core muscle contraction and habitual use

Engineering Contradiction:
Improvecore muscle training capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple functions into a single wearable device: core muscle contraction sensing, body movement tracking, and video game control integration. This merging allows the device to provide comprehensive core muscle training capability while managing complexity through integrated design rather than separate components.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The wearable device serves multiple purposes: it tracks core muscle contractions, monitors body movements, controls video game avatars, and provides feedback mechanisms. This multi-functionality increases adaptability and versatility without requiring multiple separate devices, effectively resolving the contradiction between enhanced capability and system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If wearables provide detailed feedback on core muscle usage, then measurement precision improves, but device complexity and processing requirements increase

Engineering Contradiction:
Improvecore muscle detection accuracyVSAvoiddata processing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms where the wearable device provides real-time information about core muscle contraction quality and body movement patterns. This feedback loop enables precise measurement of muscle usage while managing complexity through immediate, actionable information rather than requiring complex post-processing of raw data.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The video game serves as an intermediary that translates complex sensor data into simple, intuitive visual feedback. The game avatar's movements and responses provide easily interpretable information about core muscle engagement, reducing the processing burden on the wearable device while maintaining high measurement precision.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If the system integrates core muscle data with video game control, then user engagement and habitual use improve, but device complexity and energy consumption increase

Engineering Contradiction:
Improveuser engagement levelVSAvoiddevice energy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system uses periodic sampling of core muscle contraction data rather than continuous monitoring. The wearable device checks for muscle contractions at specific intervals and triggers video game actions accordingly, reducing energy consumption while maintaining high user engagement through responsive game control.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The video game system handles the complex data processing and control logic, allowing the wearable device to focus on sensing and data transmission. This self-service approach by the game system reduces the energy burden on the wearable device while maintaining high user engagement through an immersive gaming experience.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system effectively encourages users to contract their core muscles during movements, reducing the risk of back injuries and improving athletic performance by integrating core muscle training into a gamified experience, making it more engaging and habitual.

Implementation Method 1

a core contraction sensor that senses core muscle contractions and generates an electrical signal in response to the core muscle contractions

Methodology Applied
Scientific EffectPiezoelectric effect: Piezoelectric Effect

Data Source

PatentUS10406434B1Video game controller using core muscles and other applications
Publication Date: 2019.09.10 ALERT CORE
  • US10406434B1 patent drawing
  • US10406434B1 patent drawing
  • US10406434B1 patent drawing

AI summary

A wearable device has a core contraction sensor and a movement sensor which transmits signals to a processor which analyzes the signals and uses the data to control aspects of a video game. The core contraction signal may determine if the user's core is contracted or relaxed. A video game may be used with the wearable device to encourage usage of the core muscles with the player getting points or rewards for engaging their core muscles and properly timing the engagement of the core muscles with body movements. The wearable device may be used in place of, or together with conventional video game control devices. Developing the habit of using the core muscles during may be beneficial in back pain rehab and prevention, fitness training and wellness, athletic performance improvement, and reducing workplace injuries in occupations involving heavy lifting.