Head-Wearable 3D Content Placement Along Curved Display Lines
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Solution Overview
Problem
Existing VR, MR, and AR wearable devices face challenges in providing user-friendly interfaces with limited space for controls and limited power to offer additional functions, while users desire enhanced data visualization capabilities.
Innovation Solution
Implementing curved lines on the display of head-wearable apparatuses to arrange content items in a 3D space, adjusting their position and size based on distance from the user, and utilizing a 3D presentation module to optimize visibility, with optional rendering offloading to reduce battery consumption.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If additional functions and interface controls are added to wearable devices, then user-friendly operation and data visualization capability are improved, but device complexity and power consumption increase
Solution Approach 1:
The patent transitions from traditional 2D flat displays to 3D spatial arrangement of content items. Content items are positioned at different depths and distances from the user, creating a three-dimensional interface space that allows more information to be displayed without increasing physical device complexity.
Solution Approach 2:
The patent employs curved lines and arc-shaped arrangements for organizing content items in the 3D space. These curved pathways provide natural visual flow and ergonomic positioning that enhances user interaction while maintaining aesthetic simplicity.
2Loss of information
If additional functions are added to wearable devices, then data visualization capability is improved, but power consumption increases
Solution Approach 1:
The patent extracts complex rendering computations from the wearable device's processor and offloads them to a separate computing device or cloud service. The wearable device only handles display output and basic interactions, significantly reducing its power consumption while maintaining advanced data visualization capabilities.
3Illumination intensity
If content items are arranged in 3D space with adjusted position and size, then visibility is improved, but rendering complexity increases
Solution Approach 1:
The patent introduces a dedicated rendering system or computing device as an intermediary between the data source and the wearable display. This intermediary handles the complex 3D rendering, positioning, and scaling calculations, while the wearable device simply receives and displays the pre-rendered content, reducing its own computational burden.
Data Source
AI summary
Systems, methods, and computer readable media for 3D content display using head-wearable apparatuses. Example methods include a head-wearable apparatus that is configured to determine a position for a content item on a closest curved line, of a plurality of curved lines, to the head-wearable apparatus that has space for the content item. The method includes adjusting a shape of the content item based on the position of the content item on the closest curved line and a user view of a user of the head-wearable apparatus. The method includes causing the adjusted content item to be displayed on a display of the head-wearable apparatus at the position on the closest curved line. The curved lines are either higher or lower as the curved lines goes away from the head-wearable apparatus. Additionally, the curved line or the content item may be adjusted with a random movement for an organic appearance.


