Wearable Display Boundary Mapping for Posture-Aware Content
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Solution Overview
Problem
Existing wearable devices struggle to effectively manage the display of content based on the user's environment and posture, leading to inefficient and disjointed user experiences in augmented and virtual reality applications.
Innovation Solution
A wearable device with a display, processor, and memory that determines the usage environment and generates a boundary to place content based on its shape, utilizing lock attributes to anchor content to the user or environment, adjusting content placement and movement in response to user posture and gaze direction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If content is displayed without considering usage environment and user posture, then device complexity is reduced, but user experience quality deteriorates
Solution Approach 1:
The system dynamically adjusts content display based on real-time detection of usage environment and user posture. The boundary generation and content placement automatically adapt when posture changes are detected, transforming a static display system into a dynamic one that responds to user state without requiring complex manual configuration.
Solution Approach 2:
The system performs self-adjustment by automatically detecting usage environment and user posture, generating appropriate boundaries, and placing content without user intervention. This self-service mechanism improves user experience while avoiding the complexity of manual display management interfaces.
2Quantity of substance
If multiple contents are displayed without organized placement, then information quantity increases, but user experience quality deteriorates
Solution Approach 1:
The system segments the display space into organized boundaries based on usage environment and user posture. Multiple contents are placed within these segmented regions, allowing information quantity to increase while maintaining user experience quality through structured spatial organization rather than chaotic display.
3Ease of operation
If content placement is not adapted to user posture, then processing requirements are reduced, but user experience quality deteriorates
Solution Approach 1:
The system performs preliminary detection of user posture and usage environment to pre-determine optimal content placement boundaries. By anticipating user state changes and preparing appropriate display configurations in advance, the system improves user experience while managing processor load through proactive rather than reactive adjustments.
Solution Approach 2:
The system continuously monitors user posture and usage environment, using this feedback to dynamically adjust content placement. This closed-loop feedback mechanism ensures user experience quality improves with posture adaptation while processor load is optimized through efficient detection and response cycles.
Data Source
AI summary
A wearable device, a method, and a non-transitory computer-readable recording medium for displaying content are provided. The wearable device includes: a display, at least one processor, comprising processing circuitry, and a memory storing instructions that, when executed by the at least one processor individually or collectively cause the wearable device to: determine a usage environment of the wearable device displaying content; generate a boundary, based on at least one of a number of contents and the usage environment; and display, through the display, the content placed based on a shape of the boundary; wherein the boundary comprises a virtual space including a specified area surrounding at least a part of a user or the wearable device based on the user wearing the wearable device or the wearable device, in which the content is displayed on a surface of the boundary, and the content including a lock attribute is moved on the surface according to the user's posture.


