Wearable Display Boundary Mapping for Posture-Aware Content

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Solution Overview

Problem

Existing wearable devices struggle to effectively manage the display of content based on the user's environment and posture, leading to inefficient and disjointed user experiences in augmented and virtual reality applications.

Innovation Solution

A wearable device with a display, processor, and memory that determines the usage environment and generates a boundary to place content based on its shape, utilizing lock attributes to anchor content to the user or environment, adjusting content placement and movement in response to user posture and gaze direction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If content is displayed without considering usage environment and user posture, then device complexity is reduced, but user experience quality deteriorates

Engineering Contradiction:
Improveuser experience qualityVSAvoiddisplay management complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system dynamically adjusts content display based on real-time detection of usage environment and user posture. The boundary generation and content placement automatically adapt when posture changes are detected, transforming a static display system into a dynamic one that responds to user state without requiring complex manual configuration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs self-adjustment by automatically detecting usage environment and user posture, generating appropriate boundaries, and placing content without user intervention. This self-service mechanism improves user experience while avoiding the complexity of manual display management interfaces.

Inventive Principle:
Principle #25Self-service

2Quantity of substance

If multiple contents are displayed without organized placement, then information quantity increases, but user experience quality deteriorates

Engineering Contradiction:
Improvenumber of contentsVSAvoiduser experience quality
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The system segments the display space into organized boundaries based on usage environment and user posture. Multiple contents are placed within these segmented regions, allowing information quantity to increase while maintaining user experience quality through structured spatial organization rather than chaotic display.

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If content placement is not adapted to user posture, then processing requirements are reduced, but user experience quality deteriorates

Engineering Contradiction:
Improveuser experience qualityVSAvoidprocessor load
Core Design Contradiction:
Ease of operationVSPower

Solution Approach 1:

The system performs preliminary detection of user posture and usage environment to pre-determine optimal content placement boundaries. By anticipating user state changes and preparing appropriate display configurations in advance, the system improves user experience while managing processor load through proactive rather than reactive adjustments.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors user posture and usage environment, using this feedback to dynamically adjust content placement. This closed-loop feedback mechanism ensures user experience quality improves with posture adaptation while processor load is optimized through efficient detection and response cycles.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250245938A1Wearable device, method, and non-transitory computer-readable recording medium for displaying content
Publication Date: 2025.07.31 SAMSUNG ELECTRONICS CO LTD
  • US20250245938A1 patent drawing
  • US20250245938A1 patent drawing
  • US20250245938A1 patent drawing

AI summary

A wearable device, a method, and a non-transitory computer-readable recording medium for displaying content are provided. The wearable device includes: a display, at least one processor, comprising processing circuitry, and a memory storing instructions that, when executed by the at least one processor individually or collectively cause the wearable device to: determine a usage environment of the wearable device displaying content; generate a boundary, based on at least one of a number of contents and the usage environment; and display, through the display, the content placed based on a shape of the boundary; wherein the boundary comprises a virtual space including a specified area surrounding at least a part of a user or the wearable device based on the user wearing the wearable device or the wearable device, in which the content is displayed on a surface of the boundary, and the content including a lock attribute is moved on the surface according to the user's posture.