Wearable Display Coaching System for Play Transmission

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Solution Overview

Problem

Current coaching systems in team sports are inefficient due to negative repetitions caused by ineffective communication and lack of knowledge, particularly in restricted practice time settings, leading to significant competitive disadvantages.

Innovation Solution

An interactive, recursive coaching system using a coaching computer module, wearable electronic devices, and a server to transmit, display, and record plays, allowing immediate review and feedback, reducing the need for repetitive practices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional coaching methods (notebooks, laptops, one-way radio) are used to communicate plays, then coaches can relay play information to players, but practice time is lost due to ineffective communication and lack of player knowledge

Engineering Contradiction:
Improveplay information transmission effectivenessVSAvoidpractice time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent replaces traditional mechanical communication systems (notebooks, laptops, one-way radio) with wearable electronic devices that have display screens. These devices directly present play diagrams, animations, and video footage to players, eliminating the need for verbal relay and improving information transmission effectiveness while reducing practice time losses.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system creates visual copies of plays through wearable device displays showing diagrams, animations, and video footage. Players can see exact replicas of the plays they need to execute, improving their understanding and reducing errors without consuming additional practice time.

Inventive Principle:
Principle #26Copying

2Ease of operation

If coaches provide detailed play instructions through traditional methods, then players receive play information, but communication effectiveness is reduced due to lack of immediate feedback and review capabilities

Engineering Contradiction:
Improvecommunication effectivenessVSAvoidplayer knowledge retention
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The wearable electronic devices enable immediate feedback by displaying video footage of executed plays directly to players on the field. Players can review their performance in real-time, compare it with the intended play diagram, and understand corrections needed without returning to the sideline, thereby improving both communication effectiveness and knowledge retention.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system displays play diagrams and animations on wearable devices before players execute the plays. This preliminary visual instruction ensures players understand the correct techniques and positioning beforehand, improving communication effectiveness and reducing errors.

Inventive Principle:
Principle #10Preliminary action

3Manufacturing precision

If practice time is extended to accommodate repetitive corrections, then players can review mistakes, but institutional time restrictions (e.g., NCAA 20-hour rule) prevent additional practice time

Engineering Contradiction:
Improveplay execution accuracyVSAvoidpractice duration
Core Design Contradiction:
Manufacturing precisionVSDuration of action of moving object

Solution Approach 1:

The system allows players to quickly review play diagrams and video footage on their wearable devices during brief pauses in practice. This enables rapid correction of mistakes without extending overall practice duration, maintaining execution accuracy while respecting time restrictions.

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS9934699B2See, do, review, full-cycle instruction performance analysis process and system
Publication Date: 2018.04.03 REPETIX LLC
  • US9934699B2 patent drawing
  • US9934699B2 patent drawing
  • US9934699B2 patent drawing

AI summary

A computer implemented education and playbook system and method for providing an interactive, recursive and in situ coaching system. A coach can use a portable electronic device to transmit play information to a number of players via wearable electronic devices, the play then being filmed and time stamped for subsequent review and storage in a coach's practice plan.