Wearable Display for Immersive Virtual Conferencing
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Solution Overview
Problem
Conventional video conferencing systems suffer from narrow view angles and require screen switching, leading to delays and suboptimal display of information across different locations.
Innovation Solution
A wearable information device combined with an environmental information capturing device and a virtual simulation device, using intelligence algorithms to create and transmit immersive virtual conferencing scenes, including full-angle or partial-angle optical displays and capturing user postures and documentary data, to provide synchronized sensory experiences across locations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If conventional projectors and screens are used for video conferencing, then the system structure is simple and easy to implement, but the view angle is narrow and requires screen switching which causes delays
Solution Approach 1:
The patent replaces the mechanical screen switching system with a wearable display device that directly presents virtual conferencing scenes to the user's eyes, eliminating the need for physical screen changes and reducing response delays
Solution Approach 2:
The patent introduces a virtual simulation device as an intermediary that generates virtual conferencing scenes based on environmental information, acting as a mediator between the physical environment and the user's perception to eliminate screen switching delays
2Adaptability or versatility
If screens are divided for display at different locations, then multiple users can view different information, but the display becomes fragmented and loses ideal presentation quality
Solution Approach 1:
The patent provides customized virtual conferencing scenes to different users based on their specific needs and positions, with each user receiving optimized display content tailored to their local context while maintaining overall system coordination
Solution Approach 2:
The patent transitions from two-dimensional screen displays to three-dimensional virtual scenes that are projected directly into the user's visual field, eliminating the fragmentation issue by creating immersive spherical display environments
3Illumination intensity
If conventional conferencing apparatus are used, then the device structure is straightforward, but narrow view angles limit the sensory experience
Solution Approach 1:
The patent employs spherical display technology where images are projected onto a spherical surface surrounding the user, providing a 360-degree panoramic view that dramatically expands the visual field coverage compared to conventional flat screens
Solution Approach 2:
The wearable display device serves multiple functions including displaying virtual conferencing scenes, providing spatial audio, and potentially integrating with other sensors, consolidating multiple functions into a single universal device
Data Source
AI summary
The present invention provides a virtual conferencing system including a wearable information device to be worn by a user; an environmental information capturing device that captures environmental information; a virtual simulation device that receives the environmental information captured by the environmental information capturing device, calculates simulation conferencing scenes by an intelligence algorithm, and transmits the simulation conferencing scenes to the wearable information device as the user's feedbacks.


