Wearable Display for Immersive Virtual Conferencing

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Solution Overview

Problem

Conventional video conferencing systems suffer from narrow view angles and require screen switching, leading to delays and suboptimal display of information across different locations.

Innovation Solution

A wearable information device combined with an environmental information capturing device and a virtual simulation device, using intelligence algorithms to create and transmit immersive virtual conferencing scenes, including full-angle or partial-angle optical displays and capturing user postures and documentary data, to provide synchronized sensory experiences across locations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If conventional projectors and screens are used for video conferencing, then the system structure is simple and easy to implement, but the view angle is narrow and requires screen switching which causes delays

Engineering Contradiction:
Improveresponse speedVSAvoidsystem complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The patent replaces the mechanical screen switching system with a wearable display device that directly presents virtual conferencing scenes to the user's eyes, eliminating the need for physical screen changes and reducing response delays

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces a virtual simulation device as an intermediary that generates virtual conferencing scenes based on environmental information, acting as a mediator between the physical environment and the user's perception to eliminate screen switching delays

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If screens are divided for display at different locations, then multiple users can view different information, but the display becomes fragmented and loses ideal presentation quality

Engineering Contradiction:
Improvedisplay adaptabilityVSAvoiddisplay quality
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent provides customized virtual conferencing scenes to different users based on their specific needs and positions, with each user receiving optimized display content tailored to their local context while maintaining overall system coordination

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent transitions from two-dimensional screen displays to three-dimensional virtual scenes that are projected directly into the user's visual field, eliminating the fragmentation issue by creating immersive spherical display environments

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Illumination intensity

If conventional conferencing apparatus are used, then the device structure is straightforward, but narrow view angles limit the sensory experience

Engineering Contradiction:
Improvevisual field coverageVSAvoidsystem complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The patent employs spherical display technology where images are projected onto a spherical surface surrounding the user, providing a 360-degree panoramic view that dramatically expands the visual field coverage compared to conventional flat screens

Inventive Principle:
Principle #14Spheroidality (Curvature)

Solution Approach 2:

The wearable display device serves multiple functions including displaying virtual conferencing scenes, providing spatial audio, and potentially integrating with other sensors, consolidating multiple functions into a single universal device

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9424555B2Virtual conferencing system
Publication Date: 2016.08.23 GOERTEK OPTICAL TECH CO LTD
  • US9424555B2 patent drawing
  • US9424555B2 patent drawing
  • US9424555B2 patent drawing

AI summary

The present invention provides a virtual conferencing system including a wearable information device to be worn by a user; an environmental information capturing device that captures environmental information; a virtual simulation device that receives the environmental information captured by the environmental information capturing device, calculates simulation conferencing scenes by an intelligence algorithm, and transmits the simulation conferencing scenes to the wearable information device as the user's feedbacks.