Offset Content Presentation in Wearable Displays for Contextual Controls

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Solution Overview

Problem

Existing wearable devices with small or curved displays face challenges in rendering content due to obstructions or limited space, making it difficult to present user interface controls effectively.

Innovation Solution

A method for shifting first content in a particular direction on the display to create space for presenting contextual controls, determined by user inputs such as button presses or device tilting, allowing secondary content like controls to be displayed in the unused area.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of moving object

If content is displayed on a small or curved display, then the device is compact and wearable, but the content may be obstructed or not fully visible

Engineering Contradiction:
Improvedisplay sizeVSAvoidcontent visibility
Core Design Contradiction:
Area of moving objectVSEase of operation

Solution Approach 1:

The patent introduces a temporal dimension to the display by implementing frame-by-frame animation where content elements move across the display over time. This allows the full content to be presented sequentially despite the limited spatial area, resolving the contradiction between small display size and complete content visibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The display content transitions from static to dynamic through animated movement of content elements. The content elements move across the display in response to user input, allowing the limited display area to present more information over time rather than being constrained by fixed spatial layout.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If the display area is used for primary content, then content visibility is improved, but space for user interface controls is reduced

Engineering Contradiction:
Improvecontent visibilityVSAvoidinterface functionality
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent adds a temporal dimension to interface interaction by using animated transitions to present controls and content sequentially. User interface controls are presented in animation sequences that occur over time, allowing both primary content and interactive controls to be accommodated within the limited display area without spatial conflict.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The interface is segmented into distinct animated sequences that separate content presentation from control interaction. By dividing the user experience into temporal segments (content animation followed by control animation), the system accommodates both full content visibility and complete interface functionality within the constrained display space.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If contextual controls are added to the display, then user interaction is enhanced, but the space for primary content is reduced

Engineering Contradiction:
Improveuser interactionVSAvoidcontent display area
Core Design Contradiction:
Adaptability or versatilityVSArea of moving object

Solution Approach 1:

The patent resolves the spatial conflict between content and controls by introducing temporal sequencing. Contextual controls are presented in animated sequences that occur after or during content animation, allowing the full content area to be utilized while still providing comprehensive user interaction options through time-based presentation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The interface transitions from static layout constraints to dynamic temporal sequencing. By making the presentation of both content and controls dynamic through animation, the system maximizes the use of available display area at any given moment while providing full functionality through sequential presentation over time.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP4221236B1Methods, systems, and media for presenting a user interface in a wearable device
Publication Date: 2025.10.01 GOOGLE LLC
  • EP4221236B1 patent drawingFigure 1A~1B
  • EP4221236B1 patent drawingFigure 2A~2B
  • EP4221236B1 patent drawingFigure 2C~2D

AI summary

Methods, systems, and media for presenting offset content are provided. In some embodiments, the method comprises: causing a first user interface to be presented in a first position on a display of a user device; receiving a user input that indicates that the first user interface is to be shifted; determining an offset for presentation of the first user interface; causing the first user interface to be presented in a second position based on the determined offset such that a portion of the first user interface is no longer visible when the first user interface is presented in the second position and such that a portion of the display is unused when the first user interface is presented in the second position; causing a second user interface that relates to content being presented in the first user interface to be presented within the portion of the display that is unused when the first user interface is presented in the second position; and in response to determining that a predetermined duration of time has elapsed, causing the first user interface to be presented in the first position and causing the second user interface to be removed.