Wearable Display Reflection Augmentation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Smart mirrors are limited by being large, stationary, and providing only two-dimensional content, with limited personalization due to restricted information from third-party ownership, resulting in a non-realistic and less personalized visual experience.

Innovation Solution

A wearable display system with light redirecting features that allows augmented reality content to be displayed over a user's reflection, providing a personalized and immersive experience by determining the user's field of view and overlaying virtual content across multiple depth planes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If smart mirrors are made large and stationary to provide reflection viewing, then the visual experience is improved, but the device complexity and lack of portability worsen

Engineering Contradiction:
Improvevisual experience qualityVSAvoiddevice portability
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The system segments the smart mirror functionality into a wearable display device that can be worn by users, separating the reflection viewing capability from a fixed large mirror structure. This allows the mirror functionality to be portable while maintaining visual quality through the wearable form factor

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The wearable display device acts as an intermediary between the user and the reflection, capturing the reflection through a camera and displaying it on the wearable device. This mediator approach enables portability while preserving the reflection viewing experience

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If third-party ownership is used to provide mirror content, then device complexity is reduced, but the personalization and information quality worsen

Engineering Contradiction:
Improvesystem simplicityVSAvoidpersonalization quality
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The system enables self-service by allowing users to directly interact with and control the mirror content through the wearable display device. Users can personalize their experience, access health data, and control mirror functions independently without relying on third-party service providers, thereby improving personalization while maintaining system simplicity

Inventive Principle:
Principle #25Self-service

3Ease of manufacture

If traditional mirror technology is used to provide reflection, then manufacturing simplicity is maintained, but the immersion and realism worsen

Engineering Contradiction:
Improvemanufacturing simplicityVSAvoidimmersion quality
Core Design Contradiction:
Ease of manufactureVSIllumination intensity

Solution Approach 1:

The system transitions from a static traditional mirror to a dynamic wearable display that can actively capture, process, and display reflections with enhanced realism. The wearable device provides dynamic immersion through augmented reality content overlay and interactive capabilities while maintaining ease of manufacture through standard wearable device components

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If augmented reality content is overlaid on reflection, then personalization and immersion are improved, but device complexity worsens

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The wearable display device serves multiple functions: capturing reflections, displaying augmented reality content, providing personalization, and enabling interaction. By consolidating these diverse functions into a single universal device, the system achieves high adaptability and personalization while managing complexity through integrated design

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The wearable display system offers a highly personalized and immersive visual experience by allowing augmented reality content to augment the user's reflection, providing realistic modifications and notifications tailored to the user, while also conducting health analyses and interacting in telepresence sessions.

Implementation Method 1

a display area comprising light redirecting features configured to direct light to a user

Methodology Applied
Scientific EffectLight redirection: Refraction

Implementation Method 2

The display area is at least partially transparent and is configured to provide a view of an ambient environment through the display area

Methodology Applied
Scientific EffectLight transmission through transparent material: Refraction

Implementation Method 3

determining that a reflection of the user is within the user's field of view

Methodology Applied
Scientific EffectReflection: Reflection

Data Source

PatentUS10430985B2Augmented reality systems and methods utilizing reflections
Publication Date: 2019.10.01 MAGIC LEAP INC
  • US10430985B2 patent drawing
  • US10430985B2 patent drawing
  • US10430985B2 patent drawing

AI summary

A display system comprises a wearable display device for displaying augmented reality content. The display device comprises a display area comprising light redirecting features that are configured to direct light to a user. The display area is at least partially transparent and is configured to provide a view of an ambient environment through the display area. The display device is configured to determine that a reflection of the user is within the user's field of view through the display area. After making this determination, augmented reality content is displayed in the display area with the augmented reality content augmenting the user's view of the reflection. In some embodiments, the augmented reality content may overlie on the user's view of the reflection, thereby allowing all or portions of the reflection to appear to be modified to provide a realistic view of the user with various modifications made to their appearance.