Wearable Device Dissipating Portion for Neurological Symptom Relief

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Individuals with neurological conditions such as Parkinson's disease, multiple sclerosis, or spinal cord injuries face difficulties in movement due to symptoms like freeze of gait, stiffness, and tremors, which current treatments like medication and deep brain stimulation are complex and costly, necessitating a non-pharmacological and non-invasive approach.

Innovation Solution

A wearable device providing mechanical stimuli, such as vibrations or pressure, with a dissipating portion to increase the effective area of the stimulus, allowing for a pulsed mechanical output that can be applied to the skin, potentially alleviating symptoms like freeze of gait, stiffness, and tremors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of moving object

If a mechanical stimulus is applied through direct contact with the stimulating element, then the stimulus intensity is concentrated, but the effective area of application is limited

Engineering Contradiction:
Improveeffective area of mechanical stimulusVSAvoidstimulus intensity concentration
Core Design Contradiction:
Area of moving objectVSForce

Solution Approach 1:

The device segments the stimulus delivery function by separating the stimulating element (which generates the mechanical stimulus) from the dissipating portion (which spreads the stimulus). This segmentation allows the stimulus to be generated at a concentrated point and then distributed across a larger area, resolving the contradiction between stimulus concentration and application area.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The dissipating portion acts as an intermediary between the stimulating element and the user's skin. It receives the mechanical stimulus from the stimulating element and distributes it across a larger surface area, enabling both concentrated stimulus generation and widespread application without requiring the stimulating element itself to be large.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Area of moving object

If multiple stimulating elements are used to cover a larger surface area, then the effective area increases, but the device complexity and power requirements increase

Engineering Contradiction:
Improvesurface area of mechanical stimulus applicationVSAvoidnumber of stimulating elements
Core Design Contradiction:
Area of moving objectVSDevice complexity

Solution Approach 1:

The patent merges the functions of multiple stimulating elements into a single stimulating element combined with a dissipating portion. Instead of using multiple independent stimulating elements to cover a large area, one stimulating element generates the mechanical stimulus and the dissipating portion spreads it across the desired surface area, reducing device complexity and power requirements while achieving the same effective coverage.

Inventive Principle:
Principle #5Merging (Combining)

3Reliability

If a continuous mechanical stimulus is applied, then the therapeutic effect is maintained, but the power consumption increases

Engineering Contradiction:
Improvetherapeutic effect consistencyVSAvoidpower consumption of stimulating element
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The device employs periodic or pulsed mechanical stimuli instead of continuous stimulation. The controller is configured to deliver mechanical stimuli at specific intervals or in pulse patterns, which maintains therapeutic effectiveness while significantly reducing power consumption compared to continuous operation. This periodic action allows the system to achieve reliable therapeutic effects with lower energy expenditure.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The wearable device effectively reduces symptoms by providing a tactile cue that aids in movement coordination, improving task completion and potentially offering up to 32% improvement in neuron activation and movement coordination without the need for active focus on the stimulus.

Implementation Method 1

a dissipating portion configured to increase an effective area of a mechanical stimulus provided by the at least one stimulating element

Methodology Applied
Scientific EffectMechanical force distribution: Force

Implementation Method 2

Applying a mechanical stimulus (for example, a vibration, a pressure or change in pressure, a rolling motion, a tap or other impact etc.)

Methodology Applied
Scientific EffectMechanical vibration: Vibration

Data Source

PatentEP3989907B1Wearable device
Publication Date: 2023.10.25 CHARCO NEUROTECH LTD
  • EP3989907B1 patent drawingFigure 1~2
  • EP3989907B1 patent drawingFigure 3~4A
  • EP3989907B1 patent drawingFigure 4B~4D

AI summary

Disclosed is a wearable device for modulating a sensory dysfunction or relieving from a physical symptom associated with a neurological condition or disease, such as Parkinson's disease or multiple sclerosis. The wearable device comprises at least one stimulating element configured to provide at least one mechanical stimulus to a user. The wearable device further comprises a dissipating portion configured to increase an effective area of a mechanical stimulus provided by the at least one stimulating element. The dissipating portion is coupled with the at least one stimulating element, for example by an adhesive. The wearable device is configured to provide a direct contact with (or placed against) a body part of a user, for example sternum.