Wearable EEG Sensor with Camera for Object Recognition

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Solution Overview

Problem

Existing brain-computer interfaces (BCIs) are uncomfortable, unsightly, and unwieldy for daily use due to their design and functionality, limiting their usability in controlling devices based on EEG signals.

Innovation Solution

A wearable electroencephalography sensor system integrated into a housing that fits over the ear, featuring dry EEG sensors, a camera, and a processor, which captures images of objects and compares brain-wave signals to control devices by generating command signals when specific features and brain activity thresholds are detected.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional BCI systems are used to control devices based on EEG signals, then device control functionality is achieved, but comfort and wearability deteriorate

Engineering Contradiction:
Improvecomfort and wearabilityVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system is divided into separate functional modules: a wearable EEG sensor unit that captures brain signals, a separate processing unit that analyzes the signals and recognizes objects, and a device control component. This segmentation allows the EEG sensing portion to be minimal and comfortable while distributing complexity across multiple components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A camera serves as an intermediary component that captures visual information about objects in the environment. The system combines EEG signals with camera data, using the camera as a mediator to bridge between the user's intent (detected via EEG) and the object being controlled, thereby reducing the complexity burden on the wearable portion.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If complex BCI systems are implemented to enable device control, then functionality is improved, but usability in daily activity deteriorates

Engineering Contradiction:
Improvedevice control capabilityVSAvoidusability in daily activity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system is designed to control multiple types of devices (lights, electronics, environmental controls) through a single wearable EEG interface. The object recognition capability allows the same device to adapt to different objects and contexts, providing universal control without requiring different systems for different tasks.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically performs signal processing, object recognition, and command generation without requiring manual intervention. The processor autonomously analyzes EEG patterns, identifies intended objects using camera input, and executes control commands, allowing the system to serve itself and reducing the operational burden on the user.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If EEG sensors are integrated into a wearable format, then comfort is improved, but measurement precision may deteriorate

Engineering Contradiction:
ImprovewearabilityVSAvoidEEG signal quality
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system merges EEG signal processing with computer vision technology. The camera captures high-resolution visual data about objects, which compensates for any limitations in EEG signal quality. By combining these two data streams, the system achieves reliable object identification even with the constraints of a wearable EEG format.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system replaces reliance on complex mechanical EEG sensor arrays with a simpler wearable design that uses computational methods for signal enhancement. Instead of using multiple heavy electrodes, the system uses a minimal EEG setup combined with algorithmic processing and visual data to achieve accurate object recognition and control.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11816266B2Method of developing a database of controllable objects in an environment
Publication Date: 2023.11.14 IMAGINE TECHNOLOGIES INC
  • US11816266B2 patent drawing
  • US11816266B2 patent drawing
  • US11816266B2 patent drawing

AI summary

Disclosed herein are systems and methods for methods of developing a database of controllable objects in an environment. For example, a method includes a mobile device having a camera to capture images of objects in an environment. For each object, the method includes, in response to receiving a user selection of the object, training a machine-learning model to recognize the object. The method includes receiving a command associated with the object and receiving a plurality of images of the object and training the machine-learning model to recognize the object based on the plurality of images. The method further includes transmitting the trained model and the command to a wearable electronic device causing the wearable electronic device to save the trained machine-learning model to a data store and to associate the command with the trained machine-learning model.