Wearable Electronic Module for Toy Interaction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing smart toys lack the capability to facilitate interaction between a person in charge and a child, failing to transform regular toys into interactive devices.

Innovation Solution

A system comprising a wearable electronic module with a processor, storage memory, speaker, and wireless communication, paired with a controller device that includes a processor, storage memory, and user input interface, allowing for the execution of a computer application that reads child profiles, displays activity options, and communicates instructions related to selected activities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a regular toy is transformed into a smart toy by adding electronic components, then the interaction capability between person in charge and child is improved, but the device complexity increases

Engineering Contradiction:
Improveinteraction capabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into two separate devices: a wearable electronic module that attaches to the toy and a controller device. The wearable module contains the processor, storage memory, speaker, and wireless communication means, while the controller device houses the user input interface and display. This segmentation allows the toy to gain smart capabilities without significantly increasing its own complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The wearable electronic module acts as an intermediary between the simple toy and the complex controller device. It receives instructions from the controller via wireless communication and executes them through the speaker, enabling interaction without requiring the toy itself to be complex.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If personalized activities are implemented based on child profiles, then the engagement and interaction are enhanced, but the information processing requirements increase

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidinformation processing load
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system pre-stores child profiles containing interests and activity options in the storage memory of the wearable module or controller device. When interaction begins, the system retrieves pre-defined activities related to the child's interests rather than generating content in real-time, reducing information processing requirements during active use.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11040292B2System for obtaining an interaction between a person in charge and a child by means of a toy
Publication Date: 2021.06.22 BINYAMIN IFAT
  • US11040292B2 patent drawing
  • US11040292B2 patent drawing
  • US11040292B2 patent drawing

AI summary

A system for obtaining an interaction between a person in charge and a child with a toy including an electronic module, a controller device and a computer application executed by said controller device wherein, by the execution of said computer application, a processor of said controller device performs the operations: reading, from said a storage memory, information corresponding to a profile of said child, said profile including at least one interest of said child; displaying, by means of a display, a list of activities, said list of activities including at least one activity option, said at least one activity option being related to said at least one interest of said child; obtaining, by means of said a user input interface, a selected activity from said list of activities; and communicating information corresponding to instructions related to said selected activity to said wearable electronic module by means of appropriate communicating means.