Wearable Electronic Module for Toy Interaction
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Solution Overview
Problem
Existing smart toys lack the capability to facilitate interaction between a person in charge and a child, failing to transform regular toys into interactive devices.
Innovation Solution
A system comprising a wearable electronic module with a processor, storage memory, speaker, and wireless communication, paired with a controller device that includes a processor, storage memory, and user input interface, allowing for the execution of a computer application that reads child profiles, displays activity options, and communicates instructions related to selected activities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a regular toy is transformed into a smart toy by adding electronic components, then the interaction capability between person in charge and child is improved, but the device complexity increases
Solution Approach 1:
The system is divided into two separate devices: a wearable electronic module that attaches to the toy and a controller device. The wearable module contains the processor, storage memory, speaker, and wireless communication means, while the controller device houses the user input interface and display. This segmentation allows the toy to gain smart capabilities without significantly increasing its own complexity.
Solution Approach 2:
The wearable electronic module acts as an intermediary between the simple toy and the complex controller device. It receives instructions from the controller via wireless communication and executes them through the speaker, enabling interaction without requiring the toy itself to be complex.
2Adaptability or versatility
If personalized activities are implemented based on child profiles, then the engagement and interaction are enhanced, but the information processing requirements increase
Solution Approach 1:
The system pre-stores child profiles containing interests and activity options in the storage memory of the wearable module or controller device. When interaction begins, the system retrieves pre-defined activities related to the child's interests rather than generating content in real-time, reducing information processing requirements during active use.
Data Source
AI summary
A system for obtaining an interaction between a person in charge and a child with a toy including an electronic module, a controller device and a computer application executed by said controller device wherein, by the execution of said computer application, a processor of said controller device performs the operations: reading, from said a storage memory, information corresponding to a profile of said child, said profile including at least one interest of said child; displaying, by means of a display, a list of activities, said list of activities including at least one activity option, said at least one activity option being related to said at least one interest of said child; obtaining, by means of said a user input interface, a selected activity from said list of activities; and communicating information corresponding to instructions related to said selected activity to said wearable electronic module by means of appropriate communicating means.


