Wearable Exercise Computer with Motion Recognition and Reward System

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Solution Overview

Problem

Current exercise technologies fail to effectively recognize specific exercises, measure skill level, provide corrective advice, deliver appropriate encouragement, track progress, prescribe balanced exercise regimens, and offer rewarding mechanisms that prevent cheating and ensure unique rewards for individuals, especially children.

Innovation Solution

A wearable exercise computer equipped with accelerometers and a network connection that monitors and analyzes motion data to recognize exercises, provide feedback, and offer redeemable rewards, while preventing cheating by tracking user performance and ensuring single-use rewards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If exercise-based video game controllers are used to motivate physical activity, then engagement and enjoyment improve, but control precision and exercise recognition accuracy deteriorate

Engineering Contradiction:
ImproveengagementVSAvoidexercise recognition accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system segments exercise recognition into multiple independent sensor measurements (acceleration, gyroscopic data, force platform pressure) that are processed separately and then integrated. This allows precise detection of specific exercise patterns while maintaining user engagement through game integration.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary processing system that translates raw sensor data from exercise movements into recognized exercise patterns. The system uses intermediate variables such as acceleration thresholds, gyroscopic orientation data, and force distribution patterns to bridge the gap between physical movement and digital recognition.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If multiple sensors and processing systems are integrated to improve exercise detection accuracy, then measurement precision improves, but device complexity increases

Engineering Contradiction:
Improveexercise detection accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system employs multi-functional sensors that serve multiple purposes: accelerometers detect both movement intensity and direction, gyroscopic sensors provide both orientation data and stability information, and force platforms measure both pressure distribution and total force. This universal approach reduces the number of separate components needed while maintaining high detection accuracy.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines multiple sensing functions into integrated sensor assemblies. The force platform integrates pressure sensors, load cells, and position detectors into a single measurement system. Similarly, the wearable unit merges accelerometer and gyroscopic sensors into one compact device, reducing overall system complexity while preserving measurement precision.

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If rewards are made attractive and valuable to motivate exercise, then motivation and engagement improve, but risk of cheating and reward misuse increases

Engineering Contradiction:
ImprovemotivationVSAvoidanti-cheating reliability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system implements continuous feedback loops that monitor exercise performance in real-time and adjust reward eligibility accordingly. Sensors detect actual movement patterns and provide immediate feedback on whether exercise targets are met, making cheating detectable and rewards contingent on verified performance rather than self-reporting.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The reward system dynamically adjusts based on verified exercise performance. Rewards are not static but change according to actual measured exercise completion, intensity, and consistency. The system adapts difficulty levels and reward thresholds based on individual performance patterns, making it difficult to cheat while maintaining motivation.

Inventive Principle:
Principle #15Dynamics

4Productivity

If exercise intensity is increased to improve health outcomes, then effectiveness improves, but ability to provide real-time feedback and maintain playability deteriorates

Engineering Contradiction:
Improveexercise effectivenessVSAvoidplayability
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system uses periodic feedback intervals during exercise sessions, providing encouragement and status updates at regular intervals rather than continuously. This allows high-intensity exercise to proceed without constant interruptions while still maintaining engagement through periodic acknowledgment of performance and progress toward rewards.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables personalized exercise prescription, skill assessment, and motivation through real-time feedback and rewards, promoting consistent and healthy exercise habits while preventing cheating and ensuring unique reward access.

Implementation Method 1

A wearable exercise computer equipped with accelerometers

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Data Source

PatentUS8109858B2Device and method for exercise prescription, detection of successful performance, and provision of reward therefore
Publication Date: 2012.02.07 REDMANN WILLIAM G
  • US8109858B2 patent drawing
  • US8109858B2 patent drawing
  • US8109858B2 patent drawing

AI summary

An exercise computer monitors the exercises of a user, especially a child, and provides rewards for exercises done well and regularly, thereby motivating the user. Rewards take the form of video games, cartoons, music, and merchant coupons. The exercise computer also provides encouragement and advice as the user progresses in skill level. Exercises may be prescribed. A record of exercise performance can be produced, to track the user's progress over time. The system and method can readily utilize the current install base of handheld computers and video games pre-existing in the marketplace.