Wearable Computing Experience Sharing via Location-Based Search

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Solution Overview

Problem

Current wearable computing technologies lack efficient methods for real-time experience sharing and location-based interaction, particularly in augmented or virtual reality applications, where users need to seamlessly access and participate in shared experiences with others in real-time.

Innovation Solution

A computer-implemented method and system that enables a wearable computing device to display a user interface for accessing experience-sharing sessions, determine a user's location, initiate a location-based search for associated sessions, and display relevant sessions, allowing for real-time sharing and interaction through a graphic display, with features like voice and video chat, and session management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If wearable computing devices implement location-based experience sharing search, then user interaction and collaboration in augmented or virtual reality applications is improved, but device complexity increases

Engineering Contradiction:
Improveuser interactionVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a server system as an intermediary that handles the complex tasks of receiving location data, performing experience sharing searches, and managing session coordination. The wearable device itself remains relatively simple, relying on the server to process the complex operations, thus resolving the contradiction between ease of operation and device complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system divides functionality between the wearable device and the server system. The device handles local user interface and basic data collection, while the server handles complex search operations, location processing, and experience sharing management. This segmentation allows the device to remain simple while providing sophisticated functionality through the server.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If real-time experience sharing sessions are implemented, then user engagement is improved, but use of energy increases

Engineering Contradiction:
Improveuser engagementVSAvoiduse of energy
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system implements periodic location updates and experience sharing search operations rather than continuous real-time processing. The wearable device periodically transmits location data to the server, which then performs experience sharing searches at intervals, reducing energy consumption while maintaining user engagement through timely updates.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The server system acts as an intermediary that handles energy-intensive operations such as processing location data, performing experience sharing searches, and managing session coordination. The wearable device minimizes its energy consumption by offloading these complex operations to the server, thus maintaining user engagement while reducing overall energy usage.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If location-based search for experience sharing sessions is implemented, then productivity of experience sharing is improved, but loss of information increases due to location data processing

Engineering Contradiction:
Improveexperience sharing efficiencyVSAvoidlocation data processing
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent extracts location data processing and experience sharing search operations from the wearable device and relocates them to the server system. This extraction reduces the information processing burden on the device, minimizing information loss due to limited device resources while maintaining high productivity in experience sharing through the server's enhanced processing capabilities.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The server system serves as an intermediary that receives location data from the wearable device, processes it to find matching experience sharing sessions, and returns results. This intermediary approach allows comprehensive location data processing without the constraints of the wearable device, improving experience sharing productivity while the device itself experiences minimal information loss.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8893010B1Experience sharing in location-based social networking
Publication Date: 2014.11.18 GOOGLE LLC
  • US8893010B1 patent drawing
  • US8893010B1 patent drawing
  • US8893010B1 patent drawing

AI summary

An exemplary computer-implemented method involves a computing device: (a) causing a graphic display to display a user-interface for accessing one or more experience-sharing sessions, wherein the user-interface is associated with a first user-account; (b) determining a location; (c) initiating a location-based search for one or more associated experience-sharing sessions, wherein each associated experience sharing session involves at least one second user-account that has a confirmed association with the first user-account, and wherein the location-based search is based on the determined location; and (d) causing the graphic display to display at least a portion of each of one or more associated experience-sharing sessions that result from the location-based search.