Wearable Fidget Elements Embedded in Garments
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Solution Overview
Problem
Fidgets often cause distractions due to audible and visual noise, which can be detrimental to individuals with special needs and may lead to negative social perceptions.
Innovation Solution
Incorporating manipulable tactile elements into wearable articles such as clothing and accessories, where they can be moved discreetly without causing visual or auditory distractions, using flexible and resilient materials that allow for tactile feedback without noise.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Object-affected harmful factors
If traditional fidget devices are used, then sensory feedback and stress relief are provided, but audible and visual distractions are caused
Solution Approach 1:
The patent extracts the fidget element from a separate handheld device and incorporates it into the wearable article structure itself. The fidget element is embedded within the wearable article, allowing users to access sensory feedback through the article while eliminating the need for separate handheld fidget devices that create visual and auditory distractions.
Solution Approach 2:
The patent merges the fidget function with the wearable article by integrating the fidget element directly into the article structure. This combination allows the wearable article to serve dual purposes: providing the primary wearable function while simultaneously providing sensory feedback, thereby eliminating distractions associated with separate fidget devices.
2Ease of operation
If fidget elements are made visible and recognizable, then users can easily access them, but negative social perceptions and stigma increase
Solution Approach 1:
The patent applies local quality by making the fidget element subtly integrated into specific regions of the wearable article. The element is positioned and designed to be accessible to the user through localized interaction with the article, while maintaining an overall appearance that does not draw attention or create stigma.
Solution Approach 2:
The patent uses flexible materials and thin film structures to create a discreet interface between the user and the fidget element. The wearable article's flexible construction allows users to access the embedded fidget element through natural movements and contact, while the thin, unobtrusive design maintains a normal appearance that reduces social stigma.
3Object-affected harmful factors
If fidget elements are embedded in wearable articles, then distractions are reduced, but tactile feedback may be diminished
Solution Approach 1:
The wearable article itself acts as an intermediary between the user and the fidget element. The article's material and construction serve as a medium that transmits tactile feedback from the embedded fidget element to the user's body, ensuring that the feedback is effectively conveyed while maintaining the discreet, distraction-free design.
Solution Approach 2:
The patent adjusts parameters such as material selection, thickness, and structural configuration of the wearable article to optimize tactile feedback transmission. By carefully controlling these parameters, the article maintains effective tactile communication with the user while preserving the embedded, distraction-free design of the fidget element.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The solution reduces distractions while maintaining the benefits of fidgets, such as stress relief and improved focus, by providing a discreet and quiet means of sensory stimulation.
Implementation Method 1
the resilient material allows the manipulable tactile element to return to its original shape after deformation
Data Source
AI summary
A system comprising a wearable article to be worn by a person. an enclosure provided at the wearable article, the enclosure having an enclosure wall and being within reach of the person while wearing the wearable article, and a manipulable tactile element contained within the enclosure. The enclosure has an obstacle therein to form a non-linear path through the enclosure wherein the person wearing the wearable article must apply a force through the enclosure wall in order to move the manipulable tactile element past the obstacle in order to move the manipulable tactile element along the non-linear path.


