Wearable Gaming Grip with Breathable Base Layer

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Solution Overview

Problem

Peripheral gaming devices cause skin irritation and perspiration, leading to reduced grip and accuracy during extended use, as existing solutions like silicon covers and grip pastes fail to provide adequate protection and breathability.

Innovation Solution

A wearable gaming grip with a breathable base layer, adhesive layer, and integrated gripping members that adhere to the user's digit and engage with input components, preventing slippage and skin irritation while allowing air to pass through to reduce perspiration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Object-affected harmful factors

If silicon covers are used on peripheral gaming devices, then skin irritation is reduced, but grip is lost and perspiration increases

Engineering Contradiction:
Improveskin irritationVSAvoidgrip
Core Design Contradiction:
Object-affected harmful factorsVSReliability

Solution Approach 1:

The solution divides the protective covering into segmented functional layers: a breathable base layer for air circulation, an adhesive layer for skin attachment, and a gripping member layer for device engagement. This segmentation allows each layer to perform its specific function optimally without compromising the others.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The adhesive layer acts as an intermediary between the user's skin and the gripping member, providing a secure attachment mechanism that transfers grip force while maintaining breathability through the base layer. This intermediary structure resolves the contradiction by enabling both protection and grip functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If grip paste is applied to enhance grip, then slippage is reduced, but skin irritation and perspiration worsen

Engineering Contradiction:
ImprovegripVSAvoidskin irritation
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The grip system is segmented into distinct functional components: a breathable base layer that allows air circulation to prevent perspiration and irritation, an adhesive layer that provides secure skin attachment, and a gripping member that engages with the device. This segmentation eliminates the need for skin-contacting grip pastes while maintaining grip effectiveness.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The adhesive layer serves as an intermediary that provides the gripping function without requiring direct skin contact with grip paste. It creates a secure attachment between the skin and the gripping member while the breathable base layer prevents skin irritation and perspiration issues.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Object-affected harmful factors

If non-breathable covers are used to protect against perspiration, then skin protection is improved, but grip accuracy deteriorates

Engineering Contradiction:
ImproveperspirationVSAvoidgrip accuracy
Core Design Contradiction:
Object-affected harmful factorsVSMeasurement precision

Solution Approach 1:

The cover is segmented into a breathable base layer that allows air circulation to manage perspiration, an adhesive layer for secure attachment, and a gripping member for precise device engagement. This segmentation enables the system to address perspiration through breathability while maintaining grip accuracy through the dedicated gripping member design.

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The wearable gaming grip enhances grip and protection, preventing slippage and skin irritation, while maintaining breathability to reduce perspiration, thereby improving gaming performance and comfort during extended use.

Implementation Method 1

an adhesive layer that operably engages with the first engagement surface and adapted to adhere to a user's digit

Methodology Applied
Scientific EffectAdhesion: Adhesive

Implementation Method 2

a plurality of voids defined between the first engagement surface and the second engagement surface for allowing air to pass through the base layer

Methodology Applied
Scientific EffectPermeation: Permeation

Data Source

PatentUS20240424418A1Wearable non-slip grips for use with peripheral gaming device
Publication Date: 2024.12.26 GGZ INC
  • US20240424418A1 patent drawing
  • US20240424418A1 patent drawing
  • US20240424418A1 patent drawing

AI summary

A wearable gaming grip having a base layer, an adhesive layer, and a gripping member. The base layer includes a first engagement surface and a second engagement surface opposite to the first engagement surface. The adhesive layer operably engages with the first engagement surface and is adapted to adhere to a user's digit. The gripping member operably engages with the second engagement surface and adapted to engage with one or more input components of a peripheral gaming device. A plurality of voids is also defined between the first engagement surface and the second engagement surface for allowing air to pass through the base layer. A protective sheet also operably engages with the adhesive layer to prevent adhesion with the adhesive layer.