Wearable Gaming Score Integration Across Multiple Play Zones

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Solution Overview

Problem

Existing gaming systems in amusement parks struggle to integrate individual and team scores across various interactive game environments, making it difficult to determine an overall winner or team of winners, as performance tracking is complex and disjointed.

Innovation Solution

An interactive gaming system that utilizes wearable user-associated devices to track and integrate individual and team scores in real-time across multiple game environments, updating a dynamic user profile for each player, and allowing for personalized game experiences based on accumulated scores and experience points.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If individual and team scores are tracked separately in different game environments, then each game environment can be independently managed, but it becomes complex to integrate scores and determine overall winners

Engineering Contradiction:
Improveindependent game environment managementVSAvoidscore integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges separate individual and team score tracking systems into a unified score integration module that consolidates scores from multiple game environments. This module receives scores from both individual-based and team-based games and integrates them into a comprehensive scoring system that can determine overall winners, thereby reducing complexity while maintaining independent game environment management.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The score integration module serves multiple functions: it tracks individual scores, tracks team scores, aggregates scores across different game environments, and determines overall winners. This multi-functional approach eliminates the need for separate scoring systems for different game types, reducing overall system complexity while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If performance is tracked only in one game environment, then the winner determination is simple, but it does not reflect player performance throughout other game environments

Engineering Contradiction:
Improvewinner determination simplicityVSAvoidoverall performance tracking
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system implements continuous performance tracking across all game environments by maintaining an ongoing record of individual and team scores. The score integration module continuously receives and aggregates score data from multiple game environments, ensuring that performance tracking is uninterrupted and comprehensive, thereby preventing information loss while maintaining operational simplicity through automated processes.

Inventive Principle:
Principle #20Continuity of useful action

3Loss of information

If individual scores and team scores are integrated across multiple game environments, then overall winner determination is achieved, but the system complexity increases

Engineering Contradiction:
Improvecomprehensive performance trackingVSAvoidscore integration system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The score integration module acts as an intermediary between individual game environments and the overall winner determination system. It receives scores from various game environments, performs the integration logic, and outputs consolidated results for winner determination. This intermediary approach manages system complexity by centralizing the integration logic in a dedicated component rather than distributing complexity across all game environments.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP4324535B1Interactive gaming system
Publication Date: 2026.03.25 UNIVERSAL CITY STUDIOS LLC
  • EP4324535B1 patent drawingFigure 1
  • EP4324535B1 patent drawingFigure 2
  • EP4324535B1 patent drawingFigure 3

AI summary

Present systems and methods are directed to an interactive gaming system that includes a plurality of user-associated devices, each user-associated device of the plurality of user-associated devices each configured to interact with a game environment and transmit user signals indicative of an identity of a user providing a user interaction, a plurality of interactive game elements configured to communicate with the plurality of user-associated devices and transmit sensor signals indicative of a characteristic of the user interaction with the game environment and the identity of the user providing the user interaction, and a controller. The controller comprises a memory device and a processor configured to receive the transmitted sensor signals and execute instructions stored on the memory device. The instructions are configured to cause the processor to access a profile of the user, update the game environment based on the profile and the received sensor signals, compare the profile of the user to other profiles, each profile of the other profiles corresponding to other users in the game environment, determine a score of the user in the game environment based on the comparison, provide an indication that the user has qualified for entry into a special game environment based on the determined score, and associate the user profile with a valid entry to the special game environment.