Wearable Gaze Feedback for Real-World Attention Redirection

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Solution Overview

Problem

Users of augmented reality/virtual reality devices often fail to focus on important real-world objects or events, leading to potential dangers such as accidents or violations, due to their attention being diverted from the captured view.

Innovation Solution

A wearable device that redirects user attention by determining gaze direction and surroundings using a forward-looking camera and eye-tracking sensors, and performs operations like audible notifications or display indicators to refocus the user on relevant objects or events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the user focuses on content displayed by the wearable device, then the user can access information and interact with the device, but the user's attention is diverted from the real-world surroundings, leading to potential safety issues

Engineering Contradiction:
Improveattention to real-world surroundingsVSAvoiduser interaction with device content
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system continuously monitors the user's gaze direction using eye-tracking sensors and compares it with the direction of important objects or events detected by the forward-looking camera. When the user's attention deviates from critical surroundings, the system provides feedback through audible notifications or display indicators to redirect the user's focus, thereby maintaining situational awareness while allowing device interaction.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system detects and identifies important objects or events in the user's surroundings in advance using the forward-looking camera and image processing. By预先 identifying these critical elements and comparing them with the user's current gaze direction, the system can proactively alert the user before safety issues arise, rather than reacting after the user has already been distracted.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If the system continuously monitors user gaze and surroundings, then user safety can be improved, but the device complexity and computational requirements increase

Engineering Contradiction:
Improveuser safetyVSAvoidsystem structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system divides the monitoring function into separate modules: eye-tracking sensors for gaze detection, forward-looking camera for surroundings capture, and a processing unit for comparing the two data streams. This segmentation allows each component to be optimized independently and simplifies the overall system architecture while maintaining comprehensive safety monitoring.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The processor acts as an intermediary that receives data from both the eye-tracking sensors and the forward-looking camera, compares the gaze direction with the detected surroundings, and determines whether user attention should be redirected. This intermediary approach centralizes the complex comparison logic in one unit, reducing the complexity burden on individual sensors and actuators.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If the system alerts the user when attention is diverted, then user focus on critical surroundings is improved, but the user experience may be disrupted by frequent notifications

Engineering Contradiction:
Improveuser focus on surroundingsVSAvoiduser experience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system applies different notification strategies based on the specific situation and the nature of the diverted attention. For minor distractions, the system may use subtle cues, while for critical safety issues, more prominent notifications are employed. This localized adjustment of notification intensity maintains user focus on important surroundings while minimizing unnecessary disruptions to the user experience.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12554322B2Attention redirection of a user of a wearable device
Publication Date: 2026.02.17 GOOGLE LLC
  • US12554322B2 patent drawing
  • US12554322B2 patent drawing
  • US12554322B2 patent drawing

AI summary

A method including determining a gaze direction of a user of a wearable device, capturing an image using a forward-looking camera of the wearable device, detecting a surroundings of the user based on the image, determining whether or not the user is distracted based on the gaze direction and the surroundings, and in response to determining the user is distracted, causing an operation to be performed on the wearable device, the operation configured to cause the user to change the user's attention.