Wearable Gestural Interface for 3D Projection

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Solution Overview

Problem

Conventional augmented reality systems are limited as they require users to obtain information from screens and rely on touch-based interactions, restricting freedom and flexibility in accessing and interacting with information in the physical environment.

Innovation Solution

A wearable apparatus comprising a camera, projector, mirror, and digital computer that captures visual data to recognize objects and hand gestures, allowing users to project information onto any surface and interact with it using free-hand gestures, enabling the augmentation of physical objects with digital information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional augmented reality systems use screens for information display, then information can be displayed clearly, but user freedom and flexibility are restricted

Engineering Contradiction:
Improveuser freedomVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from 2D screen-based information display to 3D projection in the physical environment. Information is projected onto surfaces in the user's surroundings (walls, tables, objects) rather than confined to a flat screen, enabling users to access information from multiple angles and positions, thereby significantly enhancing user freedom and adaptability

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces a camera as an intermediary device to capture images of physical objects and surfaces. This captured visual data serves as the basis for projecting relevant information onto the same surfaces, creating a bridge between the physical environment and digital information without requiring traditional screen interfaces

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If conventional systems use touch-based interactions, then precise input can be achieved, but flexibility in interaction is limited

Engineering Contradiction:
Improveinteraction flexibilityVSAvoidgesture recognition accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent replaces mechanical touch-based interaction with optical gesture recognition. Instead of requiring physical contact with screens, the system uses cameras to capture and analyze hand movements and gestures in three-dimensional space, substituting mechanical input methods with optical field-based detection

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent extends interaction from 2D touch surfaces to 3D gesture space. Users can perform gestures in the air above surfaces, allowing for more natural and flexible interactions while the camera system tracks hand positions and movements with sufficient precision to recognize intended commands

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If information is projected on physical objects, then accessibility is improved, but projection precision and alignment are challenging

Engineering Contradiction:
Improveinformation accessibilityVSAvoidprojection alignment
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The patent employs a feedback mechanism where the camera continuously captures images of the projected information and the underlying physical surface. This visual feedback is processed to determine the actual position, orientation, and shape of the surface, allowing the system to adjust and re-project the information to achieve proper alignment and registration with the physical object

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary actions by first capturing an image of the physical surface with the camera, analyzing the surface geometry and position, and calculating the appropriate projection parameters before actually projecting the information. This preliminary analysis ensures that the projected information will be properly aligned with the physical object

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution provides users with the ability to access and interact with information projected on objects in their environment, enhancing freedom and flexibility by allowing information to be projected directly on relevant objects and enabling interaction through free-hand gestures, rather than relying on screens or touch-based interfaces.

Implementation Method 1

The camera captures visual data

Methodology Applied
Scientific EffectLight detection: Light

Implementation Method 2

The projector is used, along with a mirror to adjust the direction of the projected light, to project images on objects in the user's environment

Methodology Applied
Scientific EffectLight projection: Light

Implementation Method 3

The projector is used, along with a mirror to adjust the direction of the projected light

Methodology Applied
Scientific EffectLight reflection: Reflection

Data Source

PatentUS9569001B2Wearable gestural interface
Publication Date: 2017.02.14 MASSACHUSETTS INST OF TECH
  • US9569001B2 patent drawing
  • US9569001B2 patent drawing
  • US9569001B2 patent drawing

AI summary

This invention may be implemented as a wearable apparatus comprised of a camera, a projector, a mirror, a microphone and a digital computer. The camera captures visual data. This data is analyzed by the digital computer to recognize objects and hand gestures, using color tracking and edge detection techniques. The projector is used, along with a mirror to adjust the direction of the projected light, to project images on objects in the user's environment. For example, the images may be projected on surfaces such as a wall, table, or piece of paper. The projected images may contain information relevant to the object being augmented. Indeed, the information may include current data obtained from the Internet. Also, the projected images may comprise graphical interfaces, with which a user may interact by making hand gestures.