Wearable Gesture Control Device for Multi-Device IoT Integration

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Solution Overview

Problem

Conventional remote control devices are not wearable and lack the ability to control a wide variety of devices such as household appliances, kitchen appliances, vehicles, and IoT devices, and do not provide gesture, voice, or touch control functionalities.

Innovation Solution

A wearable control device that receives user inputs via touch, gesture, and voice to identify and control multiple user devices, establishing wireless communications and reconfiguring its interface to provide customized command options for controlling various IoT devices, including household appliances, kitchen appliances, and vehicles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional remote control devices are used, then device control functionality is provided, but the devices are not wearable and lack gesture/voice/touch control capabilities

Engineering Contradiction:
Improvecontrol functionalityVSAvoidwearability and interaction methods
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The wearable control device integrates multiple control modalities (gesture recognition, voice recognition, touch input) into a single device that can control various types of devices including media players, set-top boxes, and IoT devices. This multi-functional approach allows one device to replace multiple specialized controllers while providing diverse interaction methods.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent replaces traditional mechanical remote control interfaces with sensor-based detection systems. Gesture recognition uses accelerometers and gyroscopes to detect body movements, voice recognition uses microphones and signal processing, and touch input uses capacitive sensors. This substitution enables more intuitive and versatile control while maintaining the device in a wearable form factor.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If a single wearable control device controls multiple user devices, then device versatility is improved, but system complexity increases

Engineering Contradiction:
Improvemulti-device control capabilityVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The wearable control device acts as an intermediary between the user and multiple target devices. It includes a processor that receives inputs from various sensors, identifies the intended target device and desired function, generates appropriate control commands, and transmits them via wireless communication. This intermediary role simplifies the user experience while managing the complexity of controlling multiple diverse devices through a single interface.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The control device incorporates multiple sensor types (accelerometers, gyroscopes, microphones, touch sensors) and supports multiple communication protocols to interface with various device types. This universal design enables the single device to control media players, set-top boxes, IoT devices, and other equipment without requiring device-specific controllers.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If gesture recognition technology is implemented, then control versatility is improved, but device complexity and energy consumption increase

Engineering Contradiction:
Improvegesture control capabilityVSAvoidsensor and processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent replaces complex computer vision-based gesture recognition systems with inertial sensor-based detection using accelerometers and gyroscopes. These sensors detect body movements and orientations to recognize gestures, providing sufficient control capability with reduced computational requirements and lower energy consumption compared to camera-based systems.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The wearable device uses its own motion sensors to detect gestures performed by the user's body. The accelerometers and gyroscopes capture movement data that the processor analyzes to identify intended commands, eliminating the need for external cameras or additional sensing infrastructure. This self-contained approach reduces system complexity while maintaining gesture control functionality.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10651883B2Wearable gesture control device and method
Publication Date: 2020.05.12 CENTURYLINK INTELLECTUAL PROPERTY LLC
  • US10651883B2 patent drawing
  • US10651883B2 patent drawing
  • US10651883B2 patent drawing

AI summary

Novel tools and techniques are provided for implementing Internet of Things (“IoT”) functionality. In some embodiments, a wearable control device (“WCD”) might receive first user input comprising one or more of touch, gesture, and/or voice input from the user. The WCD (and/or a remote computing system (“RCS”)) might analyze the first user input to identify a user device of a plurality of user devices to remotely control. The WCD might establish wireless communications with the identified user device, and might reconfigure its user interface to provide the user with command options to control the user device. The WCD might receive second user input. The WCD (and/or the RCS) might analyze the second user input to identify one or more functionalities of the user device to invoke, and might generate first command instructions, which might be sent by the WCD to the user device, via the wireless communications.