Wearable Gesture Mapping for Intuitive Multi-Device Control

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Solution Overview

Problem

Existing electronic devices lack efficient and intuitive methods for multi-device gesture control, particularly for IoT devices and other electronic devices, limiting user interaction and control flexibility.

Innovation Solution

A wearable device, such as a smartwatch, uses a combination of sensors like UWB, IMU, EMG, and computer-vision to detect gestures and control various electronic devices, including IoT devices, by selecting and recognizing specific control elements through a finite set of gestures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional input components (keyboards, touchpads, touchscreens, buttons) are used for device control, then users can interact with electronic devices, but the control method becomes cumbersome and lacks intuitiveness for multi-device management

Engineering Contradiction:
Improvegesture control intuitivenessVSAvoidcontrol system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical input components (keyboards, touchpads, buttons) with a gesture-based control system using sensors to detect hand movements and gestures in three-dimensional space, eliminating the need for physical contact with control interfaces

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces sensors as intermediaries between the user's gestures and the electronic device control system, capturing gesture data and translating it into control commands without direct mechanical interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If multiple devices are controlled individually through traditional methods, then each device can be managed separately, but the overall control efficiency and user experience deteriorate

Engineering Contradiction:
Improvemulti-device control efficiencyVSAvoidtime for device selection and control
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent creates a universal gesture control system that can control multiple different types of electronic devices (smartphones, tablets, computers, IoT devices) through a single set of gestures, allowing one control interface to serve multiple functions and devices simultaneously

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges control of multiple devices into a unified gesture-based system, combining device selection and control operations into continuous gesture sequences that reduce the time and steps required for multi-device management

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20260016907A1Multi-device gesture control
Publication Date: 2026.01.15 APPLE INC
  • US20260016907A1 patent drawing
  • US20260016907A1 patent drawing
  • US20260016907A1 patent drawing

AI summary

Aspects of the subject technology relate to gesture-control inputs to an electronic device for controlling one or more other devices. The electronic device can efficiently provide gesture control for multiple other devices by mapping a finite set of user gestures to a specific set of gesture-control elements for each of the multiple other devices. In this way a single gesture can be detected for potentially controlling various different functions of various different devices. Prior to gesture control, the electronic device may receive a selection of a particular one of the multiple other devices for control, and obtain the specific set of gesture-control elements for gesture control of that selected device.