Wearable Haptic Device for Multi-Device Audio Connectivity

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Solution Overview

Problem

Current portable music listening solutions, such as headphones and earbuds, fail to provide the tactile experience of sound similar to live music events and are limited by single-channel wireless communication, excluding hearing-impaired users and preventing multi-device connectivity.

Innovation Solution

A wearable haptic device with attached transducers and a power source, connected to a music playing device, that produces vibrations based on audio signals and enables wireless communication with multiple output devices, simulating the experience of live music and allowing multi-device connectivity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If headphones or earbuds are used for portable music listening, then audio output is provided, but tactile feedback similar to live music experience is not achieved

Engineering Contradiction:
Improvetactile feedback qualityVSAvoidlistening experience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The audio signal is segmented into different frequency components, with bass frequencies directed to the vibration motor for tactile feedback and other frequencies directed to headphones for auditory output. This segmentation allows the system to provide both tactile and auditory experience simultaneously, resolving the contradiction between tactile feedback quality and listening experience.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent combines multiple output devices (headphones and vibration motor) into a single wearable system that processes audio signals through different pathways. By merging auditory and tactile output channels, the system achieves both reliable tactile feedback and high-quality listening experience that mimics live music.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If wireless headphones with single communication channel are used, then wireless connectivity is provided, but multi-device communication capability is limited

Engineering Contradiction:
Improvemulti-device connectivityVSAvoidcommunication channel configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The wearable device is designed with universal communication capability that can function as either a traditional single-channel wireless headphone or as a multi-device communication hub. The system can simultaneously maintain connections with multiple devices (smartphone, tablet, computer) and route audio signals from any connected device through the same vibration motor and headphone output, providing adaptability without increasing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The wearable haptic device enhances the auditory experience by providing tactile feedback and enables wireless connectivity with multiple devices, effectively addressing the limitations of existing technologies.

Implementation Method 1

at least one vibration device attached to the band; the vibration device is configured to produce a vibration based on the output of the music playing device

Methodology Applied
Scientific EffectHaptic transduction:

Data Source

PatentUS10264339B2Wearable vibration device
Publication Date: 2019.04.16 SCHWARTZ DAVID TODD
  • US10264339B2 patent drawing
  • US10264339B2 patent drawing
  • US10264339B2 patent drawing

AI summary

A wearable haptic device is provided. The wearable haptic device includes a band having at least one haptic device attached to the band. A power source is operatively connected to the vibration device. The vibration device may further include an input configured to connect to a music playing device. The vibration device produces a vibration based on the output of the music playing device.