Wearable Haptic Feedback for ADAS Driver Distraction Reduction

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Solution Overview

Problem

Existing automotive systems rely on visual and auditory notifications that can distract drivers and passengers, as they require attention away from the road to process information, and do not provide easy access to information for multiple vehicle occupants.

Innovation Solution

A system using wearable devices that receive wireless signals from a processor in the vehicle to generate haptic feedback, providing supplementary information without the need for visual or auditory attention, allowing customizable feedback for multiple passengers and reducing driver distraction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If visual notifications (screens, meters, lights) are used to alert drivers, then information can be provided to the driver, but driver distraction increases as the driver must look away from the road

Engineering Contradiction:
Improveinformation delivery to driverVSAvoiddriver attention and focus
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The notification system is segmented into multiple independent feedback channels: visual feedback through dashboard displays and haptic feedback through wearable devices. This segmentation allows information to be delivered through different modalities simultaneously, so the driver receives critical alerts through haptic cues on the steering wheel while maintaining visual attention on the road, thus resolving the contradiction between information delivery and driver focus

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A wearable device worn by the driver acts as an intermediary between the vehicle's notification system and the driver. This intermediary translates visual notifications into haptic feedback patterns that the driver can perceive through touch while keeping eyes on the road, effectively mediating the information delivery process without requiring direct visual attention to dashboard displays

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If touchscreen displays with various interfaces are used to provide information, then rich information can be presented, but driver distraction increases further

Engineering Contradiction:
Improveinformation richnessVSAvoiddriver distraction
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The information presentation is segmented across multiple devices and modalities: complex information can be displayed on touchscreen interfaces for detailed viewing when needed, while critical alerts are segmented into separate haptic notifications that provide immediate tactile feedback without requiring visual engagement with the display, thus maintaining information richness while reducing distraction

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of presenting all information through visual displays, the system uses partial action by delivering only essential alerts through haptic feedback, while more detailed information remains available on displays for when the driver chooses to review it. This partial delivery of information through multiple channels reduces the cognitive load and visual attention required during driving

Inventive Principle:
Principle #16Partial or excessive action

3Loss of information

If traditional feedback systems are used, then information can be provided, but access to information is difficult for multiple vehicle occupants

Engineering Contradiction:
Improveinformation availabilityVSAvoidaccessibility for multiple occupants
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The wearable device serves multiple functions: it provides haptic feedback to the driver, can be worn by any occupant to receive vehicle status information, and works with various vehicle types. This multi-functionality allows any occupant wearing the device to access vehicle information through haptic cues, making the system universally accessible rather than limited to dashboard viewing positions

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system transitions from two-dimensional visual displays on the dashboard to three-dimensional haptic feedback that can be perceived through touch and body position. This dimensional change allows occupants to receive information through tactile sensations regardless of their seating position or orientation in the vehicle, making information accessible to all occupants without requiring them to look at or reach for dashboard displays

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system effectively supplements primary feedback systems by providing tactile information that is faster and more responsive, allowing drivers and passengers to remain focused on the road while being aware of vehicle status and alerts, and can be customized for various vehicles and scenarios.

Implementation Method 1

The device may be configured to (i) receive the second output signal and (ii) generate haptic feedback based on the second output signal

Methodology Applied
Scientific EffectHaptic feedback: Vibration

Data Source

PatentUS10745032B2ADAS systems using haptic stimuli produced by wearable devices
Publication Date: 2020.08.18 AMBARELLA INT LP
  • US10745032B2 patent drawing
  • US10745032B2 patent drawing
  • US10745032B2 patent drawing

AI summary

The invention concerns a system comprising a processor and a device. The processor may be configured to (i) analyze one or more vehicle systems and (ii) generate a first output signal and a second output signal corresponding to the vehicle systems. The device may be configured to (i) receive the second output signal and (ii) generate haptic feedback based on the second output signal. The first output signal is presented to enable feedback using a primary feedback device. The device may be worn by a user. The haptic feedback supports information provided by the primary feedback device. The second output signal is communicated to the device using wireless communication.