Wearable Haptic Headband for Remote Emotional Feedback

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Solution Overview

Problem

Current communication devices neglect tactile sensation, leading to increased rates of depression, anxiety, and mental disorders due to the lack of physical interaction in remote communication, as they only transmit audio and digital information, failing to convey essential multimodal human senses like gestures and emotions effectively.

Innovation Solution

A wearable device with a tangible user interface providing haptic/kinesthetic feedback and multi-sensorial stimulation, featuring an array of haptic/kinesthetic feedback actuators, physiological sensing modules, and dynamic position sensing modules, embedded in a headband, ear-hook, or neckband, to translate gestures and voice into haptic representations, forming a dual-layer interface for enhanced emotional and contextual understanding in remote communication.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If communication devices only transmit audio and digital information, then device complexity is reduced, but tactile sensation and emotional comprehension are lost

Engineering Contradiction:
Improvetactile sensationVSAvoiddevice complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges audio transmission with haptic feedback mechanisms into a single integrated device. The wearable device combines speakers for audio output with arrays of haptic actuators that generate tactile sensations, allowing simultaneous transmission of both auditory and tactile information through one device unit.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The wearable device performs multiple functions: it acts as an audio player, a haptic feedback device, a physiological sensor, and a communication tool all in one. The device can transmit both audio signals and haptic patterns, monitor user physiological states, and adapt its output accordingly, making it a multi-functional communication device.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If haptic actuators are added to provide tactile feedback, then emotional comprehension is improved, but device complexity increases

Engineering Contradiction:
Improveemotional comprehensionVSAvoiddevice complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The haptic feedback system is segmented into multiple independent actuators arranged in arrays on different parts of the wearable device. Each actuator can be controlled independently to create specific tactile patterns, allowing nuanced emotional expression through differentiated haptic stimuli on various body contact points.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a tactile dimension to traditional audio-only communication. By incorporating haptic feedback that contacts the user's skin, the device creates a second sensory dimension (tactile) complementing the auditory dimension, enabling richer emotional and contextual transmission through multi-sensory engagement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If physiological sensing modules are integrated, then user experience is improved, but manufacturing complexity increases

Engineering Contradiction:
Improveuser experienceVSAvoidmanufacturing complexity
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The wearable device integrates multiple sensing functions (physiological sensors, motion sensors, touch sensors) into a single platform that also provides audio and haptic output. This multi-functional integration allows the device to monitor user state and adapt its communication output, enhancing user experience while consolidating multiple functions into one manufacturable unit.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Object-affected harmful factors

If remote communication becomes more immersive with haptic feedback, then mental well-being is improved, but energy consumption increases

Engineering Contradiction:
Improvemental well-beingVSAvoidenergy consumption
Core Design Contradiction:
Object-affected harmful factorsVSUse of energy by moving object

Solution Approach 1:

The haptic feedback system operates periodically or intermittently rather than continuously, activating actuators only when emotional or contextual information requires tactile reinforcement. This periodic operation reduces overall energy consumption while maintaining the mental well-being benefits during critical communication moments.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The device dynamically adjusts haptic feedback parameters (intensity, frequency, duration) based on the communication context and user physiological state. By modulating these parameters rather than maintaining constant high-intensity output, the system achieves effective emotional transmission with optimized energy consumption.

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The wearable device enables real-time two-way feedback, augmenting emotional and contextual comprehension in remote communication by integrating tactile and kinesthetic feedback, improving user experience and mental well-being through direct haptic stimulation, applicable in long-distance voice communication, remote collaboration, and immersive applications.

Implementation Method 1

an array of haptic/kinesthetic feedback actuators... to provide haptic feedback and multi-sensorial stimulation

Methodology Applied
Scientific EffectVibration: Vibration

Implementation Method 2

physiological sensing modules (for example, but not limited to, optical heart rate sensor, and/or electroencephalogram recorder)

Methodology Applied
Scientific EffectOptical sensing: Photoelectric Effect

Implementation Method 3

electroencephalogram recorder

Methodology Applied
Scientific EffectElectrical sensing: Electrical Resistance

Implementation Method 4

dynamic position sensing modules (for example, but not limited to, inertial measurement unit, accelerometer, and/or gyroscope)

Methodology Applied
Scientific EffectAccelerometry: Accelerometer

Implementation Method 5

inertial measurement unit, accelerometer, and/or gyroscope

Methodology Applied
Scientific EffectGyroscopy: Gyroscope

Implementation Method 6

bone conduction audio module

Methodology Applied
Scientific EffectBone conduction: Vibration

Data Source

PatentUS20230418384A1Wearable device with haptic feedback and stimulations for the physicalization of remote digital interaction
Publication Date: 2023.12.28 HUANG RUI
  • US20230418384A1 patent drawing
  • US20230418384A1 patent drawing
  • US20230418384A1 patent drawing

AI summary

A wearable device with a tangible user interface to provide haptic feedback and multi-sensorial stimulation for the physicalization of remote digital interaction, which comprises a headband, an array of haptic/kinesthetic feedback actuators, the first earpiece and the second earpiece, physiological sensing modules, and dynamic position sensing modules. The array of the haptic/kinesthetic feedback actuators is embedded, and evenly or unevenly distributed, in the headband. The invention has the following advantages compared to the prior arts: the solution introduces haptic and kinesthetic feedback and stimulation into remote communication and digital interaction, and more specifically, involves a device with a dual-layers interface, comprising of a haptic-based tangible layer and an audio channel, through which introduces tactile and kinesthetic feedback into remote communication, and translates gestures, facial expressions, tone of voice, and other tangible stimuli into haptic representations, following the principle guided by the ‘tactile and kinesthetic feedback semantic database’.