Wearable Head Orientation Training Device with Real-Time Feedback

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Solution Overview

Problem

Existing head orientation training devices for sports fail to effectively condition players to be aware of their surroundings, teammates, and game objects, often limiting vision excessively and being unsafe for use during gameplay, with a lack of electromechanical solutions that integrate visual and audio cues to improve safety and performance.

Innovation Solution

An electromechanical wearable sports vision training device that includes a position sensor, computing device, and alert systems (LED and buzzer) to provide configurable visual and audio cues when the player's head orientation exceeds a defined threshold, promoting awareness of surroundings and reducing focus on a single object, integrated with mobile applications for data analysis.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If mechanical vision blocking devices are used to train players to look up, then players are conditioned to be aware of surroundings, but the devices excessively limit vision and are dangerous to wear during gameplay

Engineering Contradiction:
Improvesafety during gameplayVSAvoidexcessive vision limitation
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent replaces mechanical vision blocking devices with an electromechanical system that uses sensors, processors, and visual indicators to provide training feedback. This substitution eliminates the safety hazards of physical vision blockers while maintaining the training effectiveness through electronic head orientation detection and visual cues.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces an intermediary electromechanical system that mediates between the player's head orientation and the training feedback. Instead of directly blocking vision, the system uses position sensors to detect head orientation and provides indirect feedback through visual indicators, allowing players to maintain full vision while receiving training guidance.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If standalone mechanical training devices are used, then players can be trained to look up, but the devices are fragile and not intended for use in sports

Engineering Contradiction:
Improvesuitability for sports useVSAvoiddevice durability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent changes the operational parameters of the training device from static mechanical blocking to dynamic electronic detection and feedback. The system uses configurable tilt thresholds, adjustable visual indicator settings, and real-time sensor data processing to adapt to different training scenarios and player needs, making it suitable for sports environments.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent creates a multi-functional device that combines head orientation detection, real-time visual feedback, data logging, and configurable training parameters. The system can be adapted for various sports and training objectives, replacing multiple specialized mechanical devices with a single versatile electromechanical system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If electronic head orientation detection is implemented, then real-time feedback can be provided to players, but the device complexity increases

Engineering Contradiction:
Improvereal-time feedback capabilityVSAvoidelectromechanical system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the electromechanical system into distinct functional modules: position sensors for head orientation detection, a processor for analyzing sensor data, visual indicators for providing feedback, and a power source. This modular segmentation simplifies the overall system complexity by making each component independent and easier to manage while maintaining real-time feedback capability.

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The device conditions players to maintain awareness of their environment, reducing injury likelihood and severity by providing real-time feedback on head orientation, thus enhancing safety and performance during training and gameplay.

Implementation Method 1

a position sensor configured to sense a tilt of the device

Methodology Applied
Scientific EffectGravitation: Gravitation

Implementation Method 2

activate an alarm (such an audible or a visual alert)

Methodology Applied
Scientific EffectLight-emitting diode effect: Light Emitting Diode

Implementation Method 3

activate an alarm (such an audible or a visual alert)

Methodology Applied
Scientific EffectElectroacoustic conversion:

Data Source

PatentUS11580837B2Head orientation training devices
Publication Date: 2023.02.14 RODRIGUEZ PEDRO PACHUCA
  • US11580837B2 patent drawing
  • US11580837B2 patent drawing
  • US11580837B2 patent drawing

AI summary

Described herein are head orientation training devices for sports training and systems including such devices. A head orientation training device (HOTD) can include a position sensor configured to sense a tilt of the device, continually, while the device is activated. The HOTD can also include a computing device, configured to retrieve the tilt of the device from the position sensor, repeatedly, while the apparatus is activated. Also, the computing device of the HOTD can be configured to activate an alarm (such an audible or a visual alert) when the tilt of the apparatus exceeds a tilt threshold. The tilt threshold can be user definable as well.