Wearable Laser Projection for Hands-Free Moment Capture

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Solution Overview

Problem

Modern mobile devices often fail to capture important moments due to their quick occurrence or user forgetfulness, and existing wearable technologies, like smart glasses, detach users from their environment.

Innovation Solution

A wearable multimedia device equipped with a camera, depth sensor, and laser projection system that captures and processes multimedia data, allowing for spontaneous image and video recording, object detection, and gesture recognition, with data editing and formatting on a cloud computing platform.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If mobile device embedded cameras are used, then convenience and portability are improved, but important moments are not captured due to quick occurrence or user forgetfulness

Engineering Contradiction:
ImproveconvenienceVSAvoidcapture reliability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The wearable device automatically detects gestures and triggers camera operations without requiring manual user input. The system serves itself by using its own sensors to detect user intent and automatically capture moments, eliminating the need for users to manually operate the camera while ensuring important moments are captured.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The device uses depth sensors and cameras to continuously monitor the environment and user gestures, providing real-time feedback to determine when to capture images or video. This feedback mechanism ensures that spontaneous moments are captured automatically based on detected gestures or events.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If smart glasses are used, then hands-free operation is improved, but users are detached from their environment

Engineering Contradiction:
Improvehands-free operationVSAvoidenvironmental detachment
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

Instead of requiring users to look at displays or screens, the system projects images and information onto surfaces in the user's environment. This copying approach allows users to interact with digital content while maintaining awareness of their physical surroundings, eliminating environmental detachment while preserving hands-free operation.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transitions from traditional 2D screen displays to 3D spatial projection onto environmental surfaces. This dimensional change allows information to be presented in the user's physical space rather than requiring visual focus on a device screen, maintaining environmental awareness while enabling hands-free interaction.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If laser projection system is added, then intuitive interface and interaction are improved, but device complexity increases

Engineering Contradiction:
Improveinterface intuitivenessVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The wearable device integrates multiple functions including gesture recognition, camera capture, depth sensing, and laser projection into a single platform. This multi-functionality allows the system to provide an intuitive projected interface while managing overall device complexity through shared hardware and software resources.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The laser projection system acts as an intermediary between the user and the digital content, projecting information onto environmental surfaces rather than requiring direct interaction with device screens or buttons. This intermediary approach simplifies user interaction while the complexity is managed through integrated control systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables the capture and editing of spontaneous moments with minimal user interaction, providing an intuitive interface for sharing and interacting with others without immersion, and facilitating device control through laser projections.

Implementation Method 1

a laser projection system; projecting, using the laser projection system, a laser projection of the data on a surface

Methodology Applied
Scientific EffectLaser: Laser

Data Source

PatentUS20250232580A1Wearable multimedia device and cloud computing platform with laser projection system
Publication Date: 2025.07.17 HEWLETT PACKARD DEVELOPMENT COMPANY LP
  • US20250232580A1 patent drawing
  • US20250232580A1 patent drawing
  • US20250232580A1 patent drawing

AI summary

Systems, methods, devices and non-transitory, computer-readable storage mediums are disclosed for a wearable multimedia device and cloud computing platform with an application ecosystem for processing multimedia data captured by the wearable multimedia device. In an embodiment, a body-worn apparatus comprises: a camera; a depth sensor; a laser projection system; one or more processors; memory storing instructions that when executed by the one or more processors, cause the one or more processors to perform operations comprising: capturing, using the camera, a set of digital images; identifying an object in the set of digital images; capturing, using the depth sensor, depth data; identifying a gesture of a user wearing the apparatus in the depth data; associating the object with the gesture; obtaining data associated with the object; and projecting, using the laser projection system, a laser projection of the data on a surface.