Wearable Lighting Control via Promiscuous Broadcast

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current audience interaction systems using smartphones and wearable accessories face challenges in maintaining user engagement and communal experience due to distractions and technical limitations, particularly in densely populated events, where reliable point-to-point radio communication is hindered, leading to inefficient participation and marketing opportunities.

Innovation Solution

A mobile device communicates with wearable accessories via promiscuous broadcasts, using PIN-associated messages to control lighting effects and trigger social media posts, enabling synchronized interactions and increased audience engagement without the need for direct user input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If point-to-point radio communication is used between mobile devices and wearable accessories, then direct control and interaction are enabled, but reliable communication fails in densely populated event settings

Engineering Contradiction:
Improvecommunication reliabilityVSAvoidcommunication system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a promiscuous broadcaster as an intermediary device that receives broadcast messages and selectively responds to PIN-associated messages. This mediator enables reliable point-to-point communication in dense environments by filtering and routing messages through a centralized coordination point, preventing communication failures that occur with direct peer-to-peer approaches in high-density settings.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If users manually input text data into smartphones for interaction, then private interactivity between users is enabled, but user engagement is reduced due to tedious input requirements

Engineering Contradiction:
Improveinteraction easeVSAvoidtime for user input
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system enables self-service interaction by allowing wearable accessories to automatically generate and transmit PIN-associated messages to promiscuous broadcasters. Users simply wear the devices and their interactions are automatically captured and transmitted without manual text input, eliminating the time-consuming typing requirement while maintaining private interactivity capabilities.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The wearable accessories are pre-configured with PIN codes and automatic message transmission capabilities before the event. This preliminary setup allows the devices to immediately begin interacting with promiscuous broadcasters without requiring users to perform any configuration or text input during the event, significantly reducing interaction friction.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If users hold phones aloft to take pictures or videos during events, then documentation and sharing are enabled, but distraction from the communal experience increases

Engineering Contradiction:
Improvecontent creation capabilityVSAvoiddistraction from communal experience
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The patent extracts the content creation and sharing functionality from the smartphone (which users would hold aloft) and relocates it to wearable accessories worn on the user's body. This extraction allows documentation to occur without raising devices into the air, eliminating the visual distraction while preserving the ability to capture and share event content through the wearable devices and promiscuous broadcaster system.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS11368571B1Dense audience interaction device and communication method
Publication Date: 2022.06.21 WRIGHT DAVID J
  • US11368571B1 patent drawing
  • US11368571B1 patent drawing
  • US11368571B1 patent drawing

AI summary

A first wearable accessory has a first lighting device. A mobile device is in close proximity to the first wearable accessory and has a lighting component communicating with the first wearable accessory via coded identifiable promiscuous broadcast to instruct the first wearable accessory to light the first lighting device. A second wearable accessory is in close proximity to the mobile device and having a second lighting component. The mobile device lighting component can be activated to communicate via an identical coded identifiable promiscuous broadcast with the second wearable accessory to instruct the second wearable accessory to light the second lighting device.