Wearable Device Marketplace Interaction via Personal Computing Mediator

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Wearable devices are limited by their small screen size and processing power, hindering their ability to perform certain functions independently and requiring users to rely on personal computing devices for more intensive tasks.

Innovation Solution

A system that enables wearable devices to communicate with personal computing devices to perform requested actions, allowing data and instructions to be transmitted directly between the wearable device and a marketplace server, enabling functions such as displaying online content and managing auctions without the need for constant personal computing device intervention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If wearable devices are used independently, then device autonomy is improved, but processing capability and screen display quality deteriorate due to limited hardware resources

Engineering Contradiction:
Improvedevice autonomyVSAvoidprocessing capability
Core Design Contradiction:
Extent of automationVSPower

Solution Approach 1:

The patent introduces a personal computing device as an intermediary between the wearable device and the marketplace server. The wearable device sends requests to the personal computing device, which then handles complex processing tasks and communicates with the server. This mediator approach allows the wearable device to maintain autonomy while offloading intensive processing to the more powerful personal computing device.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If wearable devices communicate directly with marketplace servers, then functionality is improved, but device complexity increases

Engineering Contradiction:
ImprovefunctionalityVSAvoidcommunication architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the system into three distinct components: the wearable device for user interaction and notification display, the personal computing device for complex processing and communication management, and the marketplace server for data storage and transaction handling. This segmentation allows each component to have specialized, simplified functions rather than requiring the wearable device to handle all functionalities independently.

Inventive Principle:
Principle #1Segmentation

3Area of stationary object

If screen size is increased for better display, then user interface quality is improved, but device portability and wearability deteriorate

Engineering Contradiction:
Improvescreen sizeVSAvoidwearability
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

The patent shifts the display dimension from the wearable device to the personal computing device. Instead of increasing the screen size of the wearable device, the system uses the larger screen of the personal computing device for detailed information display and complex interactions, while the wearable device maintains its small form factor for portability and uses notifications for essential information.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11354729B2Systems, methods, and manufactures for applications for wearable devices
Publication Date: 2022.06.07 EBAY INC
  • US11354729B2 patent drawing
  • US11354729B2 patent drawing
  • US11354729B2 patent drawing

AI summary

Systems and methods of applications for wearable devices are disclosed. In some embodiments, a wearable device receives data from a personal computing device communicatively coupled to the wearable device. The data can correspond to content of an online marketplace. In response to receiving the data, the content can be caused to be displayed on the wearable device. The wearable device can detect an input from a user. The input can correspond to a requested action. The wearable device can transmit at least one instruction to the personal computing device. The instruction(s) can be configured to cause the personal computing device to perform the requested action.