Wearable Motion Tracking for Full-Body Virtual Mapping

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Solution Overview

Problem

Current technologies for interacting with virtual environments are limited by the inability to accurately and precisely map a user's full body motions into digital environments, typically only allowing control through hand and head movements.

Innovation Solution

A wearable frame with an array of sensing devices and a control unit that tracks the user's body movements in real-time, transmitting signals to accurately determine the position and orientation of body sections, allowing for precise mapping and manipulation of a virtual avatar.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If hand-held devices are used to control virtual environments, then device complexity is reduced, but measurement precision of body motions deteriorates

Engineering Contradiction:
Improvecontrol device structureVSAvoidbody motion mapping accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The body is segmented into multiple trackable sections (head, hands, feet, torso) with individual markers or sensors placed on each segment. This allows independent tracking of each body part's position and orientation, achieving comprehensive and precise full-body motion capture without requiring a single complex device.

Inventive Principle:
Principle #1Segmentation

2Device complexity

If only head and hands are tracked, then device complexity is minimized, but adaptability of body control deteriorates

Engineering Contradiction:
Improvesensing system structureVSAvoidvirtual environment control capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The motion mapping system is designed to track multiple body sections simultaneously (head, hands, feet, torso, arms, legs), making it universally applicable to various virtual environment interactions. This multi-functional capability allows the same system to support diverse control scenarios including walking, gesturing, posing, and full-body animations, greatly enhancing adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10802576B2Devices and methods of real-time mapping of a user's body motions
Publication Date: 2020.10.13 SIMSTAD TIMOTHY ALLEN
  • US10802576B2 patent drawing
  • US10802576B2 patent drawing

AI summary

Devices and methods of real-time mapping of a user's body. The devices and methods involve a user wearing one or more wearable article(s) of a frame such that sensing devices of the wearable article(s) are located on one or more section(s) of the user's body. Signals are transmitted with the sensing devices and received with at least one control unit. Movement of the section(s) of the user's body are determined based on the signal, and motion data are provided to a virtual environment based on the movement of the section(s) of the user's body.