Wearable Multimedia Capture and Cloud-Based Automated Editing

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Solution Overview

Problem

Modern mobile devices often fail to capture important spontaneous moments due to their limitations in capturing events too quickly or users forgetting to take images or videos when emotionally engaged.

Innovation Solution

A wearable multimedia device with a cloud computing platform that automatically captures multimedia data, processes it using a data processing pipeline, and formats it based on user preferences, allowing seamless editing and playback across various devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If a wearable multimedia device automatically captures and processes multimedia data through a cloud computing platform, then the capability to capture spontaneous moments is improved, but the device complexity increases

Engineering Contradiction:
Improveautomatic capture and processingVSAvoidsystem complexity
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The patent introduces a cloud computing platform as an intermediary between the wearable multimedia device and the user. The device captures raw multimedia data and uploads it to the cloud platform, which then performs automated processing, editing, and formatting based on user preferences. This intermediary approach allows the device itself to remain relatively simple while achieving high automation through cloud-based processing.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements self-service automation where the cloud computing platform automatically processes multimedia data without requiring continuous user intervention. The platform uses user preferences stored in the system to autonomously edit, format, and prepare multimedia content for playback, enabling the system to serve itself in the processing workflow.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If multimedia data is processed through a cloud computing platform with multiple applications, then the editing capability is improved, but the processing time increases

Engineering Contradiction:
Improveediting capabilityVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-processing multimedia data in the cloud and pre-generating multiple formatted versions based on user preferences before the user requests playback. User preferences are stored in advance, allowing the cloud platform to proactively prepare processed content, reducing the time required when the user actually wants to view or use the multimedia data.

Inventive Principle:
Principle #10Preliminary action

3Quantity of substance

If the system stores multimedia data in an online database, then the memory capacity is improved, but the data transmission time increases

Engineering Contradiction:
Improvestorage capacityVSAvoidtransmission time
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The patent extracts the storage function from the wearable device itself and places it in an external online database. The device captures and uploads data to the cloud-based database, freeing up local memory on the wearable device. This separation allows the device to maintain lightweight operation while leveraging the extensive storage capacity of cloud-based databases.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20250234089A1Wearable Multimedia Device and Cloud Computing Platform with Application Ecosystem
Publication Date: 2025.07.17 HEWLETT PACKARD DEVELOPMENT COMPANY LP
  • US20250234089A1 patent drawing
  • US20250234089A1 patent drawing
  • US20250234089A1 patent drawing

AI summary

Systems, methods, devices and non-transitory, computer-readable storage mediums are disclosed for a wearable multimedia device and cloud computing platform with an application ecosystem for processing multimedia data captured by the wearable multimedia device. In an embodiment, a method comprises: receiving, by one or more processors of a cloud computing platform, context data from a wearable multimedia device, the wearable multimedia device including at least one data capture device for capturing the context data; creating a data processing pipeline with one or more applications based on one or more characteristics of the context data and a user request; processing the context data through the data processing pipeline; and sending output of the data processing pipeline to the wearable multimedia device or other device for presentation of the output.