Wearable Object-Aware Sound Output for Real-World Immersion

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional wearable devices, such as augmented reality glasses, lack the functionality to recognize real-world objects and output additional sound or image signals related to these objects, thereby failing to enhance user immersion in real-world environments.

Innovation Solution

A wearable device equipped with at least one microphone, speaker, camera, display module, memory, and processor, which identifies objects of interest using sound and image signals, and outputs corresponding sound or image signals to enhance user interaction with the real world.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional wearable devices provide only basic sound output for designated content, then device complexity is low, but user immersion in real-world environments is insufficient

Engineering Contradiction:
Improveuser immersionVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The wearable device segments audio processing into different channels: a first audio signal for general content and a second audio signal for objects of interest. This segmentation allows the device to provide enhanced immersion for specific objects while maintaining overall system manageability through separate processing streams.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The wearable device integrates multiple functions including object detection (via camera and sensors), audio processing (via microphones and processors), and dual-channel sound output (via first and second speakers). This multi-functionality enables the device to serve both as a conventional media player and as an interactive augmented reality system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If wearable devices add object recognition and additional sound output functions, then user interaction with real world is enhanced, but device complexity increases

Engineering Contradiction:
Improveobject recognition capabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The wearable device merges object detection functionality (camera, sensors) with audio processing capabilities (microphones, processors) and sound output mechanisms (speakers) into a single integrated system. This merging allows the device to perform object recognition and provide context-aware audio feedback without requiring separate standalone devices.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The processor acts as an intermediary that receives data from multiple sources (camera, microphones, sensors), processes this information to identify objects of interest, and then coordinates the output of appropriate audio signals through the speaker system. This intermediary processing layer integrates multiple functions while managing system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If wearable devices output multiple audio signals simultaneously, then information about real-world objects is enriched, but signal processing complexity increases

Engineering Contradiction:
Improveinformation richnessVSAvoidsignal processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The audio system segments information into distinct signals: a first audio signal conveying general content information and a second audio signal conveying specific object-of-interest information. This segmentation preserves information richness by maintaining separate audio streams while simplifying processing through dedicated handling of each signal type.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The device processes audio signals selectively rather than uniformly - the second audio signal related to objects of interest is processed and output only when relevant objects are detected, while the first audio signal continues continuously. This partial processing approach reduces overall signal processing complexity while maintaining information richness when needed.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12345886B2Wearable device outputting sound for object of interest and method for controlling the same
Publication Date: 2025.07.01 SAMSUNG ELECTRONICS CO LTD
  • US12345886B2 patent drawing
  • US12345886B2 patent drawing
  • US12345886B2 patent drawing

AI summary

A wearable device outputting a sound for an object of interest and a method for controlling the same are disclosed. In an embodiment, a wearable device may comprise at least one microphone, at least one speaker, and at least one processor. The at least one processor may be configured to identify an object of interest of a user wearing the wearable device, obtain a sound signal generated from the identified object of interest using the at least one microphone, and output the sound signal generated from the object of interest through the at least one speaker or output a sound related to the object of interest through the at least one speaker, based on a sensitivity of the obtained sound signal.