Wearable Pressure Sensor Gaming System for Exercise Motivation

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Solution Overview

Problem

People often neglect exercise due to stress, and existing methods lack effective encouragement to increase physical activity levels.

Innovation Solution

A gaming system comprising a wearable device that senses pressure and communicates with an electronic device to track and compare exercise movements between users, displaying dynamic images to encourage competition and engagement in exercise.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a gaming system with real-time tracking and dynamic visual feedback is implemented, then user engagement and exercise motivation are improved, but device complexity and system cost increase

Engineering Contradiction:
Improveexercise motivationVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system is divided into independent modular components: wearable pressure sensing devices, electronic devices for data processing, and host devices for game management. Each module can function independently and communicate through standardized interfaces, reducing overall system complexity while maintaining motivational effectiveness.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming system is designed to support multiple exercise types and game modes using the same core hardware platform. The pressure sensing technology can detect various movements (squats, push-ups, jumping jacks), and the system adapts to different user skill levels, eliminating the need for specialized equipment for each exercise type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If continuous real-time pressure sensing and data processing is performed, then exercise movement tracking accuracy is improved, but energy consumption increases

Engineering Contradiction:
Improvemovement tracking accuracyVSAvoidenergy consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

Instead of continuous high-rate sampling, the system uses periodic pressure sensing with adaptive sampling rates. The wearable device samples pressure data at varying intervals based on detected movement intensity, maintaining accuracy during active exercise while reducing processing during rest periods, thereby lowering energy consumption.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The wearable device includes onboard processing capabilities that pre-filter and validate pressure data before transmission. The device autonomously detects movement patterns and only transmits relevant data points, reducing the energy burden of continuous communication and central processing while maintaining tracking accuracy.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Encourages users to exercise more by creating a competitive environment through real-time tracking and dynamic visual feedback, enhancing physical fitness and wellness.

Implementation Method 1

The wearable device is configured to be worn by a first user, to sense pressure applied thereon, and to output pressure data indicating an amount of the pressure sensed thereby

Methodology Applied
Scientific EffectPressure sensing:

Data Source

PatentUS10561934B2Gaming system and gaming method
Publication Date: 2020.02.18 NATIONAL TAIWAN NORMAL UNIVERSITY
  • US10561934B2 patent drawing
  • US10561934B2 patent drawing
  • US10561934B2 patent drawing

AI summary

A wearable device is configured to be worn by a first user, and to output pressure data indicating an amount of the pressure sensed thereby. An electronic device is communicatively connected to the wearable device for receiving the pressure data. In response to receipt of an initiating signal from a host device, the electronic device, continuously within a predetermined time period, accumulates a first number of exercise movements done by the first user based on the pressure data, receives data related to a second number of exercise movements done by a second user from the host device, and display a dynamic image indicating a relationship between the first number and the second number.