Wearable RFID Feedback System for Amusement Park Interaction Tracking

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Solution Overview

Problem

Existing amusement park attractions lack effective feedback mechanisms to notify guests of successful interactions and track game statistics accurately, leading to a suboptimal interactive experience.

Innovation Solution

An interactive system utilizing RFID technology with wearable devices that provide feedback through light emitters and microcontrollers, tracking user interactions and progress via communication with RFID readers, enabling immediate feedback on successful interactions and game statistics without external devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If RFID technology with wearable devices is implemented to provide immediate feedback and track interactions, then the interactive experience and feedback mechanism are improved, but the device complexity increases

Engineering Contradiction:
Improvefeedback mechanismVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system is divided into separate functional components: RFID tags embedded in wearable devices, RFID readers positioned at attraction locations, and a centralized processing system. This segmentation allows each component to perform its specific function independently, improving reliability while managing complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

RFID technology serves as an intermediary between the guest (wearable device) and the attraction interaction system. The RFID tags and readers automatically detect interactions without requiring direct input from the guest, providing reliable feedback while simplifying the user interface and reducing operational complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If multiple RFID tags with different frequencies are used to track various interactions, then the measurement precision of interactions is improved, but the device complexity increases

Engineering Contradiction:
Improveinteraction trackingVSAvoidRFID tag configuration
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The wearable device incorporates multiple RFID tags with different frequencies (e.g., high frequency and ultra high frequency) that can detect different types of interactions at different ranges. This multi-functional approach allows a single wearable device to precisely track various interaction types without requiring multiple separate devices, improving measurement precision while managing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system changes the frequency parameter of RFID tags to optimize detection for different interaction types and distances. By adjusting the frequency parameter, the system achieves precise measurement of various interactions (close-range touches vs. distant approaches) using the same wearable device, avoiding the need for complex multi-device configurations.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If RFID readers transmit electromagnetic radiation to read identification information and write data, then the productivity of interaction tracking is improved, but the use of energy increases

Engineering Contradiction:
Improveinteraction tracking speedVSAvoidenergy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

RFID readers transmit electromagnetic radiation in periodic bursts rather than continuously. This periodic transmission allows the system to maintain high productivity in detecting interactions when needed while significantly reducing energy consumption during idle periods. The wearable devices can respond to these periodic signals and store interaction data locally, minimizing continuous energy usage.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The RFID tags in wearable devices harvest energy from the electromagnetic radiation transmitted by RFID readers during communication. This energy harvesting capability allows the tags to perform reading and writing operations without requiring additional power from the wearable device's battery, improving productivity of interaction tracking while reducing overall energy consumption from the moving object's perspective.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the immersive experience by providing immediate feedback on interactions and tracking game statistics, allowing guests to receive notifications and updates on their progress without relying on external devices.

Implementation Method 1

a microcontroller configured to generate a first control signal that causes a first type of feedback via the one or more feedback devices in response to interaction between electromagnetic radiation having a first frequency and the first RFID tag

Methodology Applied
Scientific EffectElectromagnetic radiation interaction: Electromagnetic Induction

Implementation Method 2

one or more light emitters supported by the wearable device and a microcontroller supported by the wearable device. The microcontroller is configured to receive at least one of a first signal indicative of receipt of the transmitted electromagnetic radiation at the first RFID tag and a second signal indicative of the data written to the first memory, and the microcontroller is configured to generate a control signal that causes at least one of the one or more light emitters to illuminate

Methodology Applied
Scientific EffectLight emission: Light Emitting Diode

Data Source

PatentEP4721828A2Interactive systems and methods with feedback devices
Publication Date: 2026.04.08 UNIVERSAL CITY STUDIOS LLC
  • EP4721828A2 patent drawingFigure 1
  • EP4721828A2 patent drawingFigure 2
  • EP4721828A2 patent drawingFigure 3

AI summary

A first wearable device (14a), comprising: a first radio-frequency identification (RFID) tag (28) associated with a first user (60a) of a first team; one or more feedback devices; and a microcontroller (32) configured to: receive electromagnetic radiation having data associated with an interaction between an interactive element and a second wearable device (14b) of a second user (60b) of a second team; update a memory (46) of the first RFID tag (28) with the data; and initiate feedback via the one or more feedback devices.