Wearable Ring Activates Toy Figure Weapons

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing toy figures lack activatable components that can be triggered by wearable accessories, such as helmets or masks, to perform specific actions, limiting interactive gameplay and functionality.

Innovation Solution

A toy figure with dual activation mechanisms and user wearable accessories, including spring-loaded features, that can be positioned as helmets or masks to engage triggers, causing the toy figure to perform distinct actions, such as revealing toy weapons, with numerical markings for gameplay purposes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If toy figures are designed with activatable components, then interactive gameplay is enhanced, but device complexity increases

Engineering Contradiction:
Improveinteractive gameplayVSAvoidactivation mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The activation mechanism is segmented into distinct components: a trigger element, a spring-loaded feature, and an action component. This segmentation allows each part to perform a specific function independently, making the overall system easier to manufacture and understand while still providing interactive gameplay enhancement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The spring-loaded feature automatically returns the trigger to its initial position after activation, eliminating the need for manual resetting. This self-service mechanism reduces complexity by eliminating additional resetting components while maintaining the interactive activation capability.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If multiple activation mechanisms are added to the toy figure, then gameplay variety is improved, but manufacturing complexity increases

Engineering Contradiction:
Improvegameplay varietyVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The wearable accessory serves multiple functions: it acts as both a decorative helmet/mask and an activation key. By combining these functions into a single component, the design achieves gameplay variety through multiple activation mechanisms while maintaining ease of manufacture, as the same accessory type can be used across different toy figures.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The keyed markings on the wearable accessory are pre-configured to match specific triggers on the toy figure. This preliminary configuration allows for easy assembly and ensures that the activation mechanisms work correctly without requiring complex alignment or adjustment during manufacturing.

Inventive Principle:
Principle #10Preliminary action

3Manufacturing precision

If wearable accessories are designed to activate specific triggers, then functional precision is improved, but manufacturing precision requirements increase

Engineering Contradiction:
Improvetrigger activation precisionVSAvoidkeyed marking precision
Core Design Contradiction:
Manufacturing precisionVSEase of manufacture

Solution Approach 1:

The keyed markings on the wearable accessory are designed with asymmetric shapes that correspond to specific trigger locations on the toy figure. This asymmetry ensures precise activation of the intended trigger while preventing accidental activation of other triggers, achieving functional precision through simple geometric design rather than complex precision manufacturing.

Inventive Principle:
Principle #4Asymmetry

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances interactive gameplay by allowing users to activate specific actions on the toy figure using wearable accessories, enabling engaging battles and varied gameplay scenarios with distinct weapon strengths and hidden symbols for tie-breaking.

Implementation Method 1

the first activation mechanism includes a first spring-loaded feature that is formed to transition from a first stage to an expanded second stage upon activation of the first activation mechanism

Methodology Applied
Scientific EffectSpring-loaded mechanism: Spring

Data Source

PatentUS11701596B2Wearable ring with action activated toy figure
Publication Date: 2023.07.18 JAKKS PACIFIC INC
  • US11701596B2 patent drawing
  • US11701596B2 patent drawing
  • US11701596B2 patent drawing

AI summary

Described is a toy figure with activated components that are activated by wearable accessories. For example, a wearable ring can be positioned onto a toy figure as a mask or helmet, such that upon positioning the wearable ring upon the toy figure, the toy figure is activated to perform a function. The function is an action, such as causing the toy figure to reveal or expose a toy weapon (e.g., sword, gun, etc.), thereby allowing a user to engage in a variety of game play.