Wrist-Wearable Gesture Interpretation via Roll Values

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Solution Overview

Problem

Existing technologies for interpreting digit-to-digit gestures at wrist-wearable devices do not effectively utilize roll values to differentiate gestures, leading to limitations in providing intuitive and rich gesture commands without requiring users to look at the controlling device.

Innovation Solution

The system allows users to perform digit-to-digit gestures while the wrist-wearable device has different roll values, enabling the device to interpret these gestures differently based on the roll values, thereby expanding the range of available gestures and improving user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the wrist-wearable device uses traditional gesture interpretation methods, then the device structure remains simple, but the gesture control versatility is limited

Engineering Contradiction:
Improvegesture control versatilityVSAvoidgesture interpretation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gesture control system is segmented into multiple independent components: roll value detection module, pitch value detection module, gesture recognition module, and command mapping module. Each component processes specific information independently, allowing the system to achieve high versatility in gesture control while maintaining manageable complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces roll and pitch angle dimensions as additional parameters beyond traditional gesture recognition. By incorporating these angular dimensions from the inertial measurement unit, the system transforms two-dimensional gesture recognition into three-dimensional gesture interpretation, enabling a single gesture to map to multiple commands based on device orientation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If users need to look at the controlling device to understand gesture commands, then the device interface remains simple, but the ease of operation deteriorates

Engineering Contradiction:
Improvegesture command operationVSAvoidgesture feedback information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system performs self-service by automatically interpreting gestures based on device orientation without requiring user reference to visual feedback. The inertial measurement unit continuously monitors roll and pitch angles, and the gesture recognition system automatically maps gestures to commands based on these angles, eliminating the need for users to look at the device display or indicators.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent changes the operational parameters from visual feedback-dependent to sensor-data-driven. Instead of relying on users to visually identify gesture meanings from display indicators, the system uses roll and pitch angle parameters from the inertial measurement unit to automatically determine gesture intent, thereby improving ease of operation while eliminating information loss.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the device provides a limited set of gestures, then the device complexity remains low, but the adaptability to different control scenarios is reduced

Engineering Contradiction:
Improvegesture command varietyVSAvoidgesture mapping system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The inertial measurement unit serves multiple functions: it detects roll angles, pitch angles, and accelerations simultaneously. The gesture recognition system uses these multi-functional sensor data to interpret various gesture types, allowing a single sensor system to support diverse control scenarios without requiring separate specialized sensors for each gesture type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The gesture-to-command mapping is made dynamic rather than static. The system continuously adjusts gesture interpretation based on real-time roll and pitch angle changes. A single physical gesture can dynamically map to different commands depending on the device's current orientation, enabling high adaptability without requiring multiple fixed gesture definitions.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach enables seamless and efficient control of devices using a wrist-wearable device, allowing users to perform various digit-to-digit commands without needing to look at the device, thereby enhancing the man-machine interface.

Implementation Method 1

Inertial measurement units (IMU) s of consumer electronic devices are able to provide yaw, pitch, and roll values for the consumer electronic devices

Methodology Applied
Scientific EffectInertial measurement:

Data Source

PatentUS20250117091A1Systems for interpreting a digit-to-digit gesture by a user differently based on roll values of a wrist-wearable device worn by the user, and methods of use thereof
Publication Date: 2025.04.10 META PLATFORMS TECHNOLOGIES LLC
  • US20250117091A1 patent drawing
  • US20250117091A1 patent drawing
  • US20250117091A1 patent drawing

AI summary

A method of interpreting a digit-to-digit gesture based on roll values for a wrist-wearable device is disclosed. The method includes, receiving an indication at a first point in time that a user donning the wrist-wearable device is providing a digit-to-digit gesture in which one of the user's digits touches another of the user's digits without contacting the display of the wearable device. The method further includes, in accordance with a determination that the digit-to-digit gesture is provided while data indicates that the wrist-wearable device has a first roll value, causing a target device in communication with the wearable device to perform a first input command and receiving another indication at a second point in time that is after the first point in time that the user is providing the digit-to-digit gesture again, causing the target device to perform a second input command that is distinct from the first input command.