Wearable Sensor Systems for Touch-Based Collaborative Play

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Solution Overview

Problem

Current technologies lack the ability to facilitate meaningful connections and interactions between children with disabilities and their parents, leading to developmental delays and increased emotional stress for families, due to the absence of systems that leverage human touch and collaborative play.

Innovation Solution

Systems utilizing wearable sensors, such as pressure sensors, proximity sensors, and human body communication sensors, configured to detect collaborative interaction events, and a microcontroller to analyze these events, generating control commands for interactive environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If current gaming platforms are used, then children with disabilities can play games, but meaningful connections and interactions between children and parents are not enabled

Engineering Contradiction:
Improveease of interactionVSAvoidloss of connection
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent introduces wearable sensors as intermediary devices that detect touch and collaborative interaction events, serving as a mediator between children with disabilities and parents. The sensors capture physical contact information and transmit it to a computing device, enabling meaningful connections without requiring traditional gaming controllers. This intermediary approach allows parents and children to interact through shared physical experiences rather than isolated screen interactions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If wearable sensors detect collaborative interaction events, then meaningful connections are enabled, but device complexity increases

Engineering Contradiction:
Improveconnection qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system is divided into separate functional modules: wearable sensors for detection, wireless transceivers for communication, and a computing device for processing. Each component performs a specific function independently, making the overall system more manageable. The sensors are worn on children's bodies, microcontrollers process local sensor data, and the main computing device handles game logic, allowing complexity to be distributed across multiple simple units rather than concentrated in one complex system.

Inventive Principle:
Principle #1Segmentation

3Measurement precision

If multiple wearable sensors are used to detect interaction events, then interaction detection accuracy improves, but manufacturing complexity increases

Engineering Contradiction:
Improveinteraction detection accuracyVSAvoidmanufacturing ease
Core Design Contradiction:
Measurement precisionVSEase of manufacture

Solution Approach 1:

The wearable sensors are designed with multi-functionality, serving both as detection devices for collaborative interaction events and as part of the collaborative play experience itself. The same sensors that detect touch events also provide feedback to children during games, eliminating the need for separate detection and feedback systems. This universal design simplifies manufacturing by reducing the number of different components that need to be produced and assembled.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances collaborative interaction and play experiences, reducing developmental delays and emotional stress by enabling meaningful connections through wearable technology.

Implementation Method 1

The wearable sensor is a pressure sensor

Methodology Applied
Scientific EffectPressure sensing: Pressure Gradient

Implementation Method 2

The wearable sensor is a proximity sensor

Methodology Applied
Scientific EffectProximity sensing: Electrical Resistance

Implementation Method 3

The wearable sensor is a human body communication sensor

Methodology Applied
Scientific EffectHuman body communication: Conduction (electrical)

Implementation Method 4

the microcontroller is configured to receive a sensor signal from the wearable sensor; and transmit, using the wireless transceiver, the sensor signal

Methodology Applied
Scientific EffectWireless transmission: Electromagnetic Induction

Data Source

PatentUS12411540B2Systems for collaborative interaction using wearable technology
Publication Date: 2025.09.09 OHIO STATE INNOVATION FOUND
  • US12411540B2 patent drawing
  • US12411540B2 patent drawing
  • US12411540B2 patent drawing

AI summary

Described herein are systems for collaborative interaction using wearable technology. An example system includes a wearable sensor configured to sense a collaborative interaction event, a microcontroller including a wireless transceiver, where the microcontroller is in operable communication with the wearable sensor, and where the microcontroller is configured to receive a sensor signal from the wearable sensor, and transmit, using the wireless transceiver, the sensor signal. The system also includes a computing device in operable communication with the microcontroller. The computing device includes a processor and a memory, the memory having computer-executable instructions stored thereon that, when executed by the processor, cause the processor to: receive the sensor signal from the microcontroller; analyze the sensor signal to detect the collaborative interaction event; and generate a control command in response to detecting the collaborative interaction event, where the control command is configured to manipulate an object within a gaming environment.