Wearable Spinal Training Device with Self-Sealing Skin

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Solution Overview

Problem

Current medical training devices lack flexibility and realism, failing to effectively simulate various spinal conditions and procedures, which limits their applicability for multiple training and simulation purposes.

Innovation Solution

A wearable training device with a simulated skin layer, simulated vertebrae, and a tube to simulate a spinal cord, allowing for realistic simulation of spinal procedures, including fluid extraction and injection, while being safe and durable, and capable of self-repair and multiple uses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If current medical training devices are used, then training can be conducted, but the devices lack flexibility and realism in simulating various spinal conditions and procedures

Engineering Contradiction:
ImproveflexibilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The training device is divided into multiple independent components: simulated skin layer, simulated vertebrae, tube simulating spinal cord, simulation fluid, and fastening members. Each component can be independently selected, configured, and replaced to simulate different spinal conditions and procedures, providing flexibility without requiring complete device redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The device is designed to perform multiple training functions using the same basic structure. The simulated skin layer can be punctured for various procedures, the tube can be filled with different fluids to simulate different conditions, and the fastening members can secure the device in various positions, allowing one device to train multiple spinal procedures.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If realistic simulation of spinal procedures is implemented, then training fidelity is improved, but safety risks from needle sticks and injuries increase

Engineering Contradiction:
Improvetraining fidelityVSAvoidsafety risks
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The device creates a safe copy of the actual spinal structure using simulated materials. The simulated skin layer replicates the appearance and tactile properties of real skin, the tube replicates the spinal cord structure, and the simulation fluid replicates spinal fluid properties, allowing realistic training without exposure to actual biological hazards.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The simulated materials act as an intermediary between the training needle and any potential harm. Needles can be inserted and manipulated as in real procedures, but the simulated skin layer and tube provide a barrier that prevents actual injury, blood exposure, or contamination while maintaining procedural realism.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Duration of action of stationary object

If durable and reusable materials are used, then device longevity is improved, but the ability to simulate realistic tissue properties may be compromised

Engineering Contradiction:
Improvedevice longevityVSAvoidtissue simulation realism
Core Design Contradiction:
Duration of action of stationary objectVSReliability

Solution Approach 1:

The simulated skin layer uses composite materials combining durability with tissue-like properties. The simulation fluid uses reusable fluid that can be drained and refilled multiple times. These composite solutions maintain realistic tissue simulation characteristics while withstanding repeated use and sterilization processes.

Inventive Principle:
Principle #40Composite materials

Solution Approach 2:

The simulation fluid can be drained from the tube after use and the same fluid can be refilled and reused. The simulated skin layer and other components are designed to withstand multiple sterilization cycles, allowing the same physical components to be recovered, cleaned, and reused many times while maintaining their simulation properties.

Inventive Principle:
Principle #34Discarding and recovering

4Productivity

If the simulated skin layer can self-repair after needle insertion, then multiple procedures can be performed, but the complexity of the material increases

Engineering Contradiction:
Improvenumber of proceduresVSAvoidmaterial complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The simulated skin layer is designed with self-sealing properties that automatically close puncture sites after needle removal without requiring external intervention. This self-service capability allows the same skin layer to be used for multiple needle insertions and procedures, increasing productivity while the self-sealing mechanism is integrated into the material design rather than requiring additional components.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240428706A1Wearable spinal training device
Publication Date: 2024.12.26 EDWARD VIA COLLEGE OF OSTEOPATHIC MEDICINE
  • US20240428706A1 patent drawing
  • US20240428706A1 patent drawing
  • US20240428706A1 patent drawing

AI summary

Described and demonstrated herein are embodiments of a wearable training device that is capable of realistic simulation of a plurality of spinal column regions for training of multiple procedures. In a simulated training procedure, a user may pierce the outer skin of the training device with a syringe needle. The user may direct the syringe needle to a tube within the vertebrae that simulates a spinal cord. The user may pierce the tube and use the syringe to extract the fluid from the tube and/or inject fluid into the tube and remove the syringe from the training device.