Wearable Wireless Devices Synchronized Light Displays

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing wearable electronic devices lack effective methods to facilitate interaction and group identification among large numbers of attendees at events, such as concerts or sporting events, and do not efficiently utilize light emitters for synchronized displays.

Innovation Solution

A system comprising wearable devices with light emitters, processors, and radio frequency transceivers, connected via user mobile devices, which allow users to establish communication channels, share event identifications, and display synchronized light patterns based on shared responses to information requests, enabling group identification and coordination.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If wearable devices use light emitters for synchronized displays to enable group identification, then interaction efficiency among attendees is improved, but power consumption increases

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidpower consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The light emitters are activated periodically rather than continuously, synchronized with event timing and triggered only when group identification is needed. This allows the system to maintain low power consumption during idle periods while enabling effective visual communication and group identification during active event phases.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The wearable devices autonomously determine when to activate light emitters based on detected proximity of other devices and shared event data, eliminating the need for continuous centralized control signals. This self-triggered operation reduces communication overhead and power consumption while maintaining synchronized display capability.

Inventive Principle:
Principle #25Self-service

2Reliability

If wearable devices store event data and response data in persistent memory, then data retention and group matching accuracy are improved, but device cost increases

Engineering Contradiction:
Improvedata retentionVSAvoiddevice cost
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The system extracts and stores only the most critical data elements (event identification and key response data) in persistent memory, rather than storing complete datasets. This selective data retention approach ensures reliable group matching while minimizing memory requirements and device cost.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The persistent memory serves multiple functions: storing event identification, storing response data for matching, and maintaining device configuration. This multi-functional use of memory reduces the need for separate storage components and lowers overall device cost.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If wearable devices use radio frequency transceivers for communication, then wireless connectivity and coordination capability are improved, but device complexity increases

Engineering Contradiction:
Improvewireless connectivityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses radio frequency transceivers as intermediary components that handle all wireless communication tasks, including event data exchange, synchronization signals, and coordination commands. This dedicated intermediary approach simplifies the overall device architecture by centralizing communication functions while maintaining high adaptability.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Ease of operation

If the system enables synchronized light displays for group identification, then sense of connection among attendees is enhanced, but light emitter synchronization difficulty increases

Engineering Contradiction:
Improvesense of connectionVSAvoidsynchronization difficulty
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback mechanisms where each wearable device monitors its own light emitter output and compares it with received synchronization signals from other devices. This closed-loop feedback ensures precise synchronization of light displays across the group, creating a unified visual experience that enhances the sense of connection.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables efficient interaction and group identification among event attendees through synchronized light displays, enhancing the sense of connection and allowing event coordinators to manage large groups effectively while maintaining low power consumption and cost.

Implementation Method 1

a plurality of light emitters

Methodology Applied
Scientific EffectLight Emitting Diode: Light Emitting Diode

Implementation Method 2

radio frequency transceiver

Methodology Applied
Scientific EffectElectromagnetic radiation: Electromagnetic Induction

Data Source

PatentUS11452193B2Synchronizable, low power, low cost, wearable wireless devices
Publication Date: 2022.09.20 JOHNS HOPKINS UNIVERSITY
  • US11452193B2 patent drawing
  • US11452193B2 patent drawing
  • US11452193B2 patent drawing

AI summary

Some embodiments present wearable devices that communicate with other like devices via wireless signals and respond to them based on criteria that the wearer controls. According to some embodiments, the wearable devices are bracelets that allow wearers to identify, primarily by way of multicolored light displays, others based on specific criteria relating to an event or specific need. These criteria are also useful for allowing the bracelets to be controlled by a single coordinator who creates an event for the wearers to opt into (e.g. the arena manager at a sports game, the emcee at a wedding, the coordinator of a meet and greet event, etc.).