Automated Wearable Vending Machine with Dynamic Programming Tray

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Solution Overview

Problem

In large hotel and hospitality environments, programming wearables for guests at check-in is inefficient and time-consuming, overwhelming staff, as each wearable must be customized, making automated distribution challenging.

Innovation Solution

A vending machine with a repository of unprogrammed wearables, a programming tray, and a dispensing outlet, equipped with communications circuitry and a computer that dynamically programs and distributes wearables based on guest requests, using card or biometric readers to determine identity and style, and stores information for remote registry.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If wearables are programmed manually at check-in for each guest, then each wearable can be customized with guest identity information, but the process becomes inefficient and time-consuming in large hotel environments

Engineering Contradiction:
Improvecustomization of wearableVSAvoiddistribution efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system enables automated self-service distribution where the wearable programming and dispensing occurs without staff intervention. The vending machine automatically receives guest identification, programs the wearable with relevant information, and dispenses it to the guest, eliminating the manual programming bottleneck while maintaining customization.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary actions by pre-storing multiple unprogrammed wearables in the repository and preparing them for distribution. When a guest requests a wearable, the system has already have the hardware ready, eliminating the need for staff to manually retrieve and program each device at the moment of check-in.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If wearables are distributed automatically without staff assistance, then distribution efficiency increases, but customization of each wearable with guest identity becomes difficult

Engineering Contradiction:
Improvedistribution efficiencyVSAvoidcustomization of wearable
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system replaces the manual mechanical process of staff programming wearables with an automated electronic system. The vending machine uses wireless communications circuitry to automatically transmit guest identity data from identification cards or biometric readers to program the wearable, eliminating the need for manual intervention while maintaining customization capability.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The vending machine acts as an intermediary between the guest identification system and the wearable device. It receives guest identity information through card readers or biometric scanners, processes this data, and automatically programs the wearable with the appropriate guest folio association, serving as an automated mediator that enables customization without staff involvement.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If staff manually program each wearable for guests, then each wearable is correctly associated with the guest folio, but guest services staff become overburdened in large environments

Engineering Contradiction:
Improveprogramming accuracyVSAvoidstaff workload
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The vending machine performs self-service programming by automatically reading guest identification data and programming the wearable with the correct guest folio association. This eliminates the need for staff to manually program each device, reducing their workload while maintaining programming accuracy through automated data capture from identification cards or biometric systems.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system incorporates feedback mechanisms where the vending machine verifies successful programming before dispensing the wearable. The computer coordinates between the repository, programming tray, and dispensing outlet to ensure each wearable is correctly programmed with guest identity information, providing automated quality control that maintains reliability without increasing staff burden.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables automated, efficient distribution of programmed wearables without staff assistance, reducing processing time and enhancing convenience for guests and staff in large settings.

Implementation Method 1

communications circuitry adapted to transmit data in a wireless signal to a wearable and to receive data in a wireless signal transmitted from the wearable

Methodology Applied
Scientific EffectElectromagnetic radiation: Electromagnetic Induction

Data Source

PatentUS12087140B2Dynamic programming and vending of a wearable
Publication Date: 2024.09.10 ROYAL CARIBBEAN CRUISES LTD
  • US12087140B2 patent drawing
  • US12087140B2 patent drawing

AI summary

A method for dynamically programming and distributing a wearable in an automated vending machine includes receiving at the vending machine a request from a guest to issue a wearable and the determination of an identity of the guest from the request. The method additionally includes selecting a wearable within the vending machine from a repository of unprogrammed wearables and moving the selected wearable out of the repository and into a programming tray, within the vending machine, that is communicatively segregated from the repository within the vending machine. The method further includes programming the selected wearable while the selected wearable remains in the programming tray with information corresponding to the determined identity of the guest. Finally, the method includes ejecting the programmed selected wearable for retrieval by the guest at a dispensing outlet that is disposed within the vending machine but that is accessible from outside of the vending machine.