Wearable Device Virtual Object Call Control
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Solution Overview
Problem
Existing wearable devices providing augmented reality (AR)/virtual reality (VR) do not effectively utilize their capabilities for making calls, relying on conventional call scenarios without integrating the unique features of AR/VR.
Innovation Solution
A wearable device equipped with a display, memory, and processing circuitry that allows users to send and receive calls through virtual objects, such as avatars, by obtaining user inputs to control the display and perform calls based on the movement of these virtual objects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional call scenarios are applied to VR/AR devices, then call functionality is provided, but the unique characteristics and immersive capabilities of AR/VR are not utilized
Solution Approach 1:
The patent applies dynamics by making the virtual object movable and repositionable within the user's field of view. The virtual object can be dynamically adjusted to different positions based on user input, transforming the static call interface into an interactive experience that leverages AR/VR capabilities while maintaining call functionality.
Solution Approach 2:
The patent transitions from conventional 2D screen-based calling to 3D spatial interaction. The virtual object appears in three-dimensional space and can be positioned at different depths and locations within the user's field of view, adding spatial dimensionality to the call interface and enhancing immersion.
2Ease of operation
If a virtual object is displayed in the field of view, then immersive telepresence is enhanced, but the complexity of controlling and positioning the virtual object increases
Solution Approach 1:
The system automatically tracks the user's gaze direction and uses this information to automatically position and orient the virtual object. This self-service approach eliminates the need for complex manual control mechanisms while maintaining immersive interaction, as the system adapts to user behavior patterns.
Solution Approach 2:
The patent implements feedback by continuously monitoring user interactions and gaze direction, then adjusting the virtual object's position and orientation in real-time. This closed-loop system responds to user actions, making the control mechanism more intuitive and reducing the perceived complexity through adaptive behavior.
Data Source
AI summary
A wearable device performing a call using a virtual object and a method for controlling the same are disclosed. A wearable device according to an embodiment of the disclosure may comprise: a display, memory, and a processor comprising processing circuitry. The memory may store instructions that may be executed by the processor, and at least one processor, individually and/or collectively, is configured to cause the wearable device to: obtain a first input for sending a call, based on the first input, control the display to display a first virtual object corresponding to a counterpart of the call to a user wearing the wearable device, obtain a second input for moving the first virtual object to a designated position in a real world or virtual reality, and perform the call with the counterpart based on the second input.


