Wearable VR Display Switching via Position and Orientation Sensing
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Solution Overview
Problem
Existing wearable devices struggle to seamlessly transition between different virtual reality environments and efficiently manage resource usage while maintaining user experience.
Innovation Solution
A wearable device with a sensor and display system that detects changes in position and orientation to switch between virtual reality screens, adjusting resource usage and displaying a reduced visual object to enhance user experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the wearable device displays a full virtual reality screen, then the user experience is enhanced, but the resource usage increases and transitions between environments become less efficient
Solution Approach 1:
The display area is segmented into a first area for the virtual reality screen and a second area for the visual object. This segmentation allows the system to display both the full VR experience and a reduced representation simultaneously, enabling efficient transitions while maintaining user experience quality.
Solution Approach 2:
A visual object representing the virtual space is nested within the display area alongside the full virtual reality screen. This nested representation allows the system to maintain context of the virtual environment even when transitioning to other applications, reducing resource usage while preserving user experience.
2Adaptability or versatility
If the wearable device transitions between virtual reality environments, then versatility is improved, but seamless transitions and resource management become more complex
Solution Approach 1:
The system performs preliminary actions by detecting position and orientation changes before full transitions occur. The visual object is updated in advance to reflect the new virtual space, preparing the user for the transition and simplifying the overall process management.
Solution Approach 2:
The sensor continuously provides feedback on device position and orientation, enabling the system to detect when transitions between virtual environments should occur. This feedback mechanism automates transition management, reducing complexity while improving versatility.
3Use of energy by moving object
If the wearable device displays a reduced visual object, then resource usage is optimized, but the displaying area is reduced
Solution Approach 1:
Different areas of the display are assigned different qualities and functions. The first area displays the full-resolution virtual reality content while the second area displays the reduced visual object. This local differentiation optimizes resource usage in the visual object area while preserving display quality in the main VR area.
Data Source
AI summary
A processor, comprising processing circuitry, of an electronic device may, individually and/or collectively, be configured to cause the electronic device to: detect a direction of the electronic device using a sensor, while executing a first application for providing a virtual space; display, on the entire display area of a display, a first screen corresponding to a portion of the virtual space, the portion corresponding to the detected direction of the electronic device; determine, using the sensor, whether a position of the electronic device is included in a first range, the first range ensuring maintenance of provision of a virtual reality service based on the virtual space; display, on the entire display area of the display, a second screen provided from a second application based on detection of a position of the electronic device included in a second range distinguished from the first range; and display, on the second screen, a visual object associated with the virtual space, the visual object having a reduced size on the second screen based on a portion of the display area.


