Wearable VR Host with Pivoting Display and Switchable Interfaces

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Solution Overview

Problem

Conventional virtual reality equipment is cumbersome and limited in functionality due to cables that can cause tripping and restrict use to gaming only, as the host is typically stationary and not adaptable for other applications.

Innovation Solution

The electronic equipment features a backpack electric device with a pivoting display and a host that can switch between a notebook computer mode and virtual reality mode, using pivoting connection members and elastic hooks to secure the components, allowing the host to be worn during gaming while maintaining connectivity with a short cable, and incorporating dual batteries and charging capabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the host is connected to the virtual reality display and joystick by cables, then the equipment can function as virtual reality gaming system, but the cables can easily be pulled or cause the player to stumble

Engineering Contradiction:
Improvecable safetyVSAvoidplayer mobility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent extracts the power supply and control functions from the stationary host into a portable backpack unit worn by the player. This removes the need for long cables connecting the player to a ground-based host, eliminating tripping hazards while maintaining full functionality of the virtual reality system.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The host is transformed from a stationary ground-based unit to a dynamic wearable backpack unit that moves with the player. This dynamic repositioning eliminates cable constraints and allows the player to move freely during gameplay without risk of cable-related accidents.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If the host is disposed on the ground or table, then the equipment structure is simple, but the player performs substantial actions causing cables to be pulled or cause stumbling

Engineering Contradiction:
Improvehost positioning structureVSAvoidcable hazards
Core Design Contradiction:
Device complexityVSObject-affected harmful factors

Solution Approach 1:

The host positioning changes from static (ground or table) to dynamic (wearable backpack). This movement transforms the system from a fixed structure requiring cable management to a mobile unit that moves with the player, eliminating cable hazards while adding wearable complexity.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the virtual reality equipment is designed for gaming only, then the system is specialized, but the equipment can only be utilized to play games

Engineering Contradiction:
Improveequipment functionalityVSAvoidsystem configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The host is designed with multiple data transmission ports (first data transmission port for display, second data transmission port for virtual reality devices) and can selectively connect to different devices. This multi-functionality allows the same host to serve both as a notebook computer and as a virtual reality gaming system, eliminating the need for specialized single-purpose equipment.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Adaptability or versatility

If the host comprises multiple connection slots and ports for switching devices, then the adaptability is improved, but the connection switching mechanism becomes more complex

Engineering Contradiction:
Improvedevice switching capabilityVSAvoidconnection slot structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The connection system is segmented into distinct connection slots (first connection slot for display, second connection slot for virtual reality devices) with corresponding data transmission ports. This segmentation allows independent connection and disconnection of different devices without interfering with each other, simplifying the switching mechanism while maintaining versatility.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20180181168A1Electronic equipment capable of switching output interfaces
Publication Date: 2018.06.28 QUANTA COMPUTER INC
  • US20180181168A1 patent drawing
  • US20180181168A1 patent drawing
  • US20180181168A1 patent drawing

AI summary

An electronic equipment capable of switching output interfaces is provided. The electronic equipment includes a display device, a backpack electric device, and a host. The display device includes a first connection member and a display. The first connection member pivots on the display. The backpack electric device includes a second connection member, a base, and a strap. The strap is disposed on the base. The second connection member is disposed on the base. The host is selectively connected to the display device and the backpack electric device. The host includes a connection slot, a first data transmission port, and a power transmission port. The first data transmission port and the power transmission port are disposed in the connection slot.