Wearable Waveguide Visual Auras for Out-of-View Awareness

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Solution Overview

Problem

Existing VR, AR, and MR technologies struggle to provide a comfortable and natural-feeling presentation of virtual image elements within the user's field of view, often causing eye strain and discomfort due to mismatched accommodation and vergence cues.

Innovation Solution

A wearable system that includes a display system with a waveguide assembly to simulate multiple depth planes, using sensors and a hardware processor to identify objects outside the user's field of view and render a visual aura on the edge of the field of view, providing contextual information through visual, audio, or tactile cues.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If virtual image elements are presented within the user's field of view, then the user can perceive the virtual content, but eye strain and discomfort occur due to mismatched accommodation and vergence cues

Engineering Contradiction:
Improveperception of virtual contentVSAvoideye strain and discomfort
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The visual field is segmented into multiple depth planes, with different virtual image elements presented at different focal distances. This allows the system to provide both near and far accommodation cues simultaneously, resolving the conflict between presenting virtual content within the field of view and avoiding eye strain from mismatched accommodation-vergence cues.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds a depth dimension to the presentation of virtual image elements by rendering them at multiple focal distances along the optical axis. This dimensional addition allows the accommodation system to focus at appropriate distances while maintaining vergence alignment, thereby eliminating the harmful accommodation-vergence conflict that causes eye strain.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Measurement precision

If the field of view is limited to what the user can perceive at a given time, then the display system maintains focus and clarity, but objects outside the field of view are not detected

Engineering Contradiction:
Improveclarity of perceived objectsVSAvoidobjects outside field of view
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The system performs preliminary detection and identification of objects located outside the current field of view using sensors and processors. This preliminary action allows the system to prepare contextual information about these objects and present it through auras at the boundaries of the visible field, so users are informed of their presence before the objects enter the direct field of view.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Visual auras serve as intermediary elements that convey information about objects outside the field of view. These auras are rendered at the boundaries of the visible field and provide contextual cues about the presence, type, and relevance of objects that are not yet directly visible, thereby compensating for the limited instantaneous field of view without sacrificing the clarity of perceived objects.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If visual auras are rendered at the edge of the field of view to indicate objects outside the view, then spatial awareness is improved, but the display complexity increases

Engineering Contradiction:
Improvespatial awarenessVSAvoiddisplay system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Visual auras are rendered selectively at specific locations at the boundaries of the field of view, rather than uniformly across the entire display. The system determines which objects outside the field of view are relevant and renders auras only at the corresponding edge locations, thereby improving spatial awareness without unnecessarily increasing display complexity across the entire system.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250231614A1Visual AURA around field of view
Publication Date: 2025.07.17 MAGIC LEAP INC
  • US20250231614A1 patent drawing
  • US20250231614A1 patent drawing
  • US20250231614A1 patent drawing

AI summary

A wearable device can have a field of view through which a user can perceive real or virtual objects. The device can display a visual aura representing contextual information associated with an object that is outside the user's field of view. The visual aura can be displayed near an edge of the field of view and can dynamically change as the contextual information associated with the object changes, e.g., the relative position of the object and the user (or the user's field of view) changes.